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Agh! More money and Flotilla will probably be mine. Will be trying out the demo some time.
Signing up, I’ll probably roll with Humans.
You didn’t post the site:
http://www.blendogames.com/flotilla/
Cool story, bro.
That said, sounds great. Space Adventures in Infinite Space get an obvious nod, but a stylized elaborate sounding version is delicious. I’ll probably pick it up. Humor is a major plus as well.
Procedural generation is the future! I welcome our procedurally generated overlords.
I should add that Blendo have been patching away like crazy with updates. It’s up to v1.8 now which adds an online scoreboard.
When the demo clicked for me (I won an epic 2 on 5 battle against some enemy battleships after sustaining heavy damage in the initial salvos) I really enjoyed this.
I’m planning on buying it once my exams are done.
I downloaded and gave this a go a few days back. I think (apart from the obvious annoyance of being pulled back to the main menu when you’re in the middle of blowing stuff up) that it’s probably a good way to have the game, if there was a bit more variety to play around with every now and then. I don’t see the game offering much lasting appeal and so 30 minutes every now and then seems fair enough, wouldn’t fork out full price for it. Which does indeed turn the game into how many different ways can you play those 30 minutes and how much you can do with them.
On one of my half-hour stints I just went around finding the highest peaks of the available terrain and throwing myself off them. Because let’s face it, no sane person is actually going to base jump in their lifetime and this gives some fraction of the thrill.
Nice.
I’m inclined to agree. But I would say that the fear of being made to jump is one of the few things games can actually do to exert an unpleasant situation upon the player. I mean, you may see things within the fiction that are disturbing or perilous but you know you’ll ultimately be OK cus it’s all pretence. It may be a cheap device, but you can’t really steel yourself against being startled – if the game wants you to jump it can easily make you.
I think perhaps being made to jump and losing something you’ve spent hours creating are the big two when it comes to ‘real world’ nasty gaming feelings.
That said, I would certainly rather devs put their efforts into creating uncanny, unsettling environments like Silent Hill, Stalker, Call of Cthulhu etc. Much more my thing – though I did enjoy FEAR.
I’m not a huge fan of horror in games, but I did think Stalker pulled it off remarkably well, largely because it played on the potential of something to happen, rather than the act itself.
Those moments you describe, above often leave me dry, especially if the musical cue acts as a forewarning, but watching Stalker’s mutated wildlife drag off corpses and chase each other around gets to me, because I know at any moment they could decide I’m lunch, and I will get no warning whatsoever.
So true, so true. I’m jittery the same way. When I know I really shouldn’t be. I’m starting to really get used to the overwhelming feeling of STALKER nowadays, so that’s fun, because it’s such an excellent game in terms of gameplay.
I’m looking forward to the day I start playing Call of Pripyat. It seems glorious in keeping that tradition. Emergent gameplay for the win! Especially if it involves horror! Actually, now that I really think about, procedural techniques with emergent gameplay in horror is a VERY effective idea…
I haven’t been genuinely scared since I played the original Silent Hill on the PS1. I was hoping that Alan Wake would be the triumphant return to decent horror gaming but IT’S NOT COMING TO THE PC! NERDRAGE NERDRAGE NERDRAGE!
Hmm, seems like a good offer but are there any kittens involved?