As you may recall from last time, we had just finished our first engagement with the aliens and defeated them without losing a man, pretty good going I think. This week I’m going to talk to you about loot, research and manufacturing for profit. Don’t worry though, we’ll also be taking on another battle. First off, loot: Every time you win an engagement on the battlescape, your operatives loot the area for resources, weapons, alien technology, basically anything they can get their hands on. Most of this can be researched or sold, to varying degrees of usefulness. Here’s a quick…
Tag Archives: Weapons
X-Com Diary – Arms Dealing for Fun and Profit
August 31, 2010 – 8:31 pm
By Tom Hatfield
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Posted in Game Reports, Starting X-Com
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Also tagged Alien Corpses, Alien Menace, Alien Races, Alien Technology, Crash, Dead Aliens, Diary, First Engagement, fun, Game Hints, Geneva Convention, Instalment, Last Time, Loot, Operatives, Potent Weapon, Radar Surveillance, Research Topics, Unique Technologies, x-com
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Comments (7)
The Ship
August 23, 2010 – 11:00 am
What the hell is wrong with you people, why are none of you playing The Ship? It’s the most interesting multiplayer I’ve dropped into in a long time and while I might be a long 4 years late to the game, I can’t understand why it’s quite so dead in the water (sorry) as it is. The idea is nifty: everyone on board a 1930′s Steam Liner is given a target to murder for cold hard cash. The target will be, obviously, one of the fellow passengers which leaves each person someone to kill and someone trying to kill them,…
By Craig Lager
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Posted in Review
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Also tagged Art Deco, Bolt, Brig, Cameras, Cash Reward, Clang, Cold Hard Cash, Corridors, Couple Of Minutes, Crosshair, Dead In The Water, Disguise, Fellow Passengers, Frying Pan, Hard Target, Hell, Knitting Needle, Long Time, Security Guards, Sims, Steam Liner, Target, Tommy Gun, Twig
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Comments (2)