Tag Archives: Videogames

Complexity

VideoGames are too simple – sure a lot of them have great depth, but that’s fundamentally different. Take Sins of a Solar empire – it has a ton of unit types, various resource types, skill trees, tech trees, diplomacy, but it still boils down to resource management and then getting progressively stronger units to attack each other. There are tactics, strategies, logistics, rock paper shotgun scissors dynamics, but this isn’t what I’m talking about. At any point in an RTS most units can attack most things (to varying degrees of success obviously) – as in FPS’s you can shoot anything…

Modern Warfare 2 – Killing Civilians

Once again, the world has been confronted with difficult questions about the nature of videogames as an entertainment form. Footage of recently release Modern Warfare 2 featuring the player gunning down innocent civilians in an airport was leaked several weeks ago and caused the usual ignorant and ill-informed backlash from the usual ignorant and ill-informed social commentators in the press. Accusations that “it makes light of terrorist activities” were thrown around will-nilly, betraying a gross misunderstanding of the medium, not to mention the scene itself (as this isn’t exactly what I would call a “light” treatment of terrorist violence). Yes,…