Tag Archives: Thief

What sort of freedom do you crave in games, and why?

A while back, Erland Grefsrud openly asked the above to twitter, and I think it’s a really interesting question. It’s actually something I’d already thought about quite a bit (some of this is going to be directly lifted from another half written essay), so I thought it was worth giving him a decent reply… I’ve attempted to pin the answer down to this a couple of times before, and I’ve given up half way through each time. It’s an important thing for me to figure out, though, because whether a game will give me the non-specific sort of freedom that…

Dishonored

Dishonored is like Thief and Bioshock and Deus Ex and Mirrors Edge. Dishonored is like Batman and Leon and The Matrix and The Count of Monte Cristo. Dishonored is where you become a steampunk wizard or a man that throws glasses into peoples faces or a silent assassin or a man that chokes people unconscious only to drown them into infested bodies of water. Dishonored is a 2003, fall-of-society stealth game with open areas to be picked through and systems to be exploited, but all the while providing a post-Mirrors Edge attitude to movement and physicality. Dishonored is about you…