Tag Archives: Sequel

Supreme AI

This last week has seen an update or two to Supreme Commander 2′s AI, and bluntly, it’s fucking terrifying. I am scared of it. It’s skynet gone mental. Alpha and Omega. And if you think I’m being overly dramatic, let me put it into context. I’m a seasoned veteran of Sup Com 1, playing it more than I’ve ever played any strategy game. Dozens upon dozens of skirmishes honing build orders, economy management, logistics, strategy.  A few of us fairly-regularly played grand matches against the hardest AI it could muster. It was hard. It would hit you with several of…

Left 4 Dead 2 – First (late) impressions

I finally got around to picking up Left 4 Dead 2; initially being put off by the demo long delayed the buy, but a recent 50% discount on steam tipped me over. So far I’ve played 3 of the 5 campaigns, and I’ve been having a mega-fun-time with it, though some of those initial demo reservations still reside. What I originally said about the demo was that in the sequel the Survivors were being portrayed much more as aggressors rather than survivors. They are depicted in both the intro cutscene and the demo level as bringing the fight to the…