Tag Archives: Screw

Don’t Make Me Play – Street Fighter IV

BUTTONPALM. For two decades this has been my reliable win-it-or-lose-it strategy for Beat-Em-Ups. The Controller doesn’t thank me for it, but if I wanted to know its feelings I wouldn’t have cut out its tounge/rumblepack. Street Fighter II brings about strange memories of frustration and whimsy; whenever I used to go visit my cousins we’d gather around their fancy new Sega Mega Drive and seven of us would take it in turns, winner stays on. It’s mixed with frustration as I never won the required two rounds in a row. So why now, some 15 years later, am I going…

Closure

Puzzle platformers have come a long way. Long progressed from the mere idea of just jumping they now screw with the fundamentals of physics; time and space. Closure – a contender in this years IGF – messes around with light in a way that completely obliterates my conception of space. That is to say it’s hard. The basic premise is that what you can see exists, what you can’t doesn’t. And this is in a literal sense, none of this philosophical nonsense and questions of perception here. Can’t see the floor? You fall through it. Can’t see a wall? You…