Tag Archives: Reflection

Splinter Cell: Conviction

I only recently got around to playing Conviction, which is why I’m writing about it something like 6 months after it’s been released, so consider this an early retrospective or something. It took me until the last sections of Conviction to figure out what it was – until then I was getting frustrated and angry at the whole thing, then it clicked. It was the realisation that this isn’t Splinter Cell and that trying to play it as Splinter Cell isn’t right. From then on, it was great. I’m a huge fan of the Splinter Cell franchise, Chaos Theory firmly…

Bob Came In Pieces

Bob Came in Pieces is the latest physics puzzler by Swedish indie developer Ludosity Interactive. You control an extensible spaceship that can conveniently attach and detach parts almost on the fly. Bob just crashed on a planet on the way to work and, shock, all your parts are now scattered everywhere. How will Bob get back to work?! Winter Wonderland! Wait…whose footprints are those? And where’s everyone else? The levels that Bob progress through are beautifully lush, reminiscent of a surreal cartoon – almost real, but blocky and vibrant. Things look pretty polished, both animation wise and environment wise though…