Through some quirk of the game engine, February always seems to be a quiet month in X-Com, for me anyway. Many of the detected UFOs appear at sea before either escaping my patrols or getting shot down directly into the ocean, meaning they are un-salvageable. This isn’t all a bad thing however. Having free time on my hands lets me advance the game clock more quickly, letting me whiz through my research and I quickly develop Personal Armour. Personal Armour is the first available protection for your troops, and although it pales in comparison to the later armours, it’s still…
Tag Archives: Previous Games
X-Com Diary – My Spandex Will Protect Me
September 14, 2010 – 6:54 pm
By Tom Hatfield
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Posted in Game Reports, Starting X-Com
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Also tagged Adonis, Armour, Armours, Brutal World, Containment, Different Systems, Eighties, Free Time, Game Clock, Game Engine, Living Quarters, Musculature, North Pole, Quirk, Sky Ranger, soldier, Spandex, Time On My Hands, Ufos, Whiz
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Comments (6)
Stalker: Call of Pripyat
February 20, 2010 – 12:00 pm
August 3rd 2012. Day 1. Name: Maj. A. Degtyarov, USS. Designation: Undercover stalker. Location: Zaton. Mission: Locate and examine helicopter crash sites. Equipment: Minimal, old. Visibility: Poor. Wildlife: Loud and howly. Pants: Filling. This is pretty much all I knew as the game began and I emerged from an unremarkable corner of Zaton, Call of Pripyat’s first area. Mouldering freight barges lay ahead on the marshy floor of a dried up soviet era shipping port; through the twilight I could see a couple of men in the distance and I was certain some shiny white eyes were glaring at me…
By Paul Millen
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Posted in Review
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Also tagged Anomaly, Barges, Cop, Derelicts, Designation, Eastern Bloc, Gsc, Helicopter Crash, Intriguing Sights, Outboard Motor, Plotline, Plotlines, Pripyat, Shadow Of Chernobyl, Shipping Port, Three Times, Whiff, White Eyes, Whoopsie
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Comments (8)