Tag Archives: Premise

Mass Effect 2

Out of the last three Bioware games, Mass Effect 2 is my least favourite. Don’t get me wrong: it’s good, maybe even great, but it feels like a step backward from the mind blowing games-you-cant-put-down of Mass Effect 1 and Dragon Age, which is unfortunate given the recent(ish anyway, this post is probably coming out a month after I’ve written it) news that Dragon Age 2 is going to settle its self more into the Mass Effect 2 template. The problem is that Mass Effect 2 feels heavily segmented and not in the standard three act template we’ve come to…

On Writing

Mass Effect 2. Some of the best writing games writing around. Talking about writing is one of the hardest things in games journalism. We can all see good graphics and impressive technology, but when we talk about good or bad writing it isn’t so simple, and we’re often reduced to a vague statement. The problem with this is that it creates the illusion that writing is unimportant, or merely a matter of opinion. This isn’t the case. There are two core things to consider when evaluating writing. The first is “What is the writer trying to do here?”. Objectively we…