Tag Archives: Personality

Machinarium

Masterpiece. Undervalued and overused a word it might be, but here it is exactly the correct one to use. The animation is delightful; the music sublime; the ideas ingenius and the characters deeper than I would ever have thought possible. So, that’s one puzzle of Machinarium. The rest of the game is pretty good too. If Osmos were an adventure game, it’d probably be a little something like this. Every scene and interaction is heavily reliant on the ambience that flows throughout the entire game: it’s slow, steady, monumentally sad and absolutely wonderful. The speed of the game is similar…

Heads Up

The humble HUD or Heads Up Display is often – quite literally – an overlooked part of many games. But development teams spend plenty of money and resources in making sure it’s just right. Whether it’s removing the health indicator altogether or having a simple collection of information on the screen HUD designs are almost as unique as the games themselves. If you stop and really take a look, you can tell that most HUD designs are made from very clear, concious design decisions. They have their advantages and their disadvantages, and it’s pretty hard to tell if a game…