Tag Archives: Narratives

Lucid Dreaming and Games

Have you ever had a lucid dream? Have you ever realized you’re dreaming, and with this realisation, been able to influence its course? Most people I’ve asked have told me that this has happened at least once to them, but not often. I experience lucid dreams around once a week. They’ve been a constant of my sleeping habits for the last two years after I decided to train myself to increase the frequency of their occurrence. This involved keeping a journal to help identify recurring objects and patterns in my dreams, not hitting the snooze button, and repeatedly questioning whether…

No Need For Story

This started as a counter to Patrick’s article on Monday but I think I really agree with what he’s saying in a broad sense.  This is more a mutated arm growing from his piece then, holding in its gnarled fist my thoughts on stories and their place in computer games. Narratives are hugely important.  They engross us, make gaming experiences unique, compelling and memorable.  Which is why developers need to stop being so heavy handed with their stories. I’m going to draw a distinction between the two at this point: narratives are what we generate when we play a game;…