Tag Archives: High Speeds

The Game Narrative Triangle

I like it when sites talk to each other, and I just read a piece over at redkingsdream.com by Fraser Allison that’s made me want to spew some words on a bit of the subject. In The Game Narrative Triangle, Allison talks about the three aspects that actually make up a modern game. Emergent gameplay and Scripted gameplay (called Embedded in the original article but scripted works as a better term for me) are well documented, but Allison calls on a third aspect – Procedural. It’s basically good, independant AI, summarised in the original text with an example from GTA:…

The Gravity of the Situation

This week I have mostly been throwing myself off of buildings at high speeds. No, I have not just joined the Lemming Stunt Diving Team, but instead have been playing AaaaaAAaaaAAAaaAAAAaAAAAA! – A Reckless Disregard for Gravity (Which I will henceforth refer to as just Aaaaa.) It’s a relatively simple concept, chuck yourself from a high building and land at the bottom without turning your bones into fine paste, but it has a few twists to make that descent a little more interesting. Your initial task, first and foremost, is to land safely by deploying your parachute, preferably in the…