Tag Archives: Gameplay

Awesome Soccer World 2010

Historically football games come in two flavours. The expensive, licensed, graphics heavy and feature laden behemoths that are Fifa and PES, and the small scale indie efforts that rely on simple, effective gameplay. The superlatively named Awesome Soccer World is firmly one of the latter. Most football gamers will recognise the overhead view and one button controls as reminiscent of the classic Sensible Soccer, you move and you pass; pass hard enough and you’ll shoot. Added to this is the ability to add a substantial after touch to shots, allowing you to swerve the ball significantly. It’s a really well…

The Game Narrative Triangle

I like it when sites talk to each other, and I just read a piece over at redkingsdream.com by Fraser Allison that’s made me want to spew some words on a bit of the subject. In The Game Narrative Triangle, Allison talks about the three aspects that actually make up a modern game. Emergent gameplay and Scripted gameplay (called Embedded in the original article but scripted works as a better term for me) are well documented, but Allison calls on a third aspect – Procedural. It’s basically good, independant AI, summarised in the original text with an example from GTA:…