Tag Archives: Diplomacy

Complexity

VideoGames are too simple – sure a lot of them have great depth, but that’s fundamentally different. Take Sins of a Solar empire – it has a ton of unit types, various resource types, skill trees, tech trees, diplomacy, but it still boils down to resource management and then getting progressively stronger units to attack each other. There are tactics, strategies, logistics, rock paper shotgun scissors dynamics, but this isn’t what I’m talking about. At any point in an RTS most units can attack most things (to varying degrees of success obviously) – as in FPS’s you can shoot anything…

Civilization V

After fourteen hours or so with Civ V I’ve come away feeling a little disappointed and also a little stupid. Civ has always evaded me – I was too young to understand it when I played II, I didn’t like how it handled combat when I recently played IV, but going into V I thought it would finally click – and for a while I thought it had done, but in the end, well, I’m left with an overwhelming sense of apathy. The new look and feel won me over initially – it’s extremely polished and slick. Big buttons fill…