Operation Flashpoint: Dragon Rising is the offical/unoffical sequel (depending on who you talk to) to the first Operation Flashpoint; a game about soldiering it up and leading a small squad with a huge freedom to approach targets and then getting killed by unseen snipers. Repeatedly. Then crying over your keyboard like the blubbery manchild you are. Whilst the original developement team Bohemia Interactive went on to make their own sequel in terms of ArmA, publishers Codemasters decided to try and have a shot at it seeming as they still had the rights to slap Flashpoint on a game. Many were…
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Operation Flashpoint: Dragon Rising
December 11, 2009 – 9:53 pm
By Ed Fenning
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Posted in PC Gaming Nonsense
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Also tagged Alot, Approach Targets, Arma, artillery, Attempts, Badass, Blink Of An Eye, Blown Away, Brand Name, Bullets, Cannabis User, Challenges, Clo, Codemasters, Dragon, Eerie Glow, Enemies, Escalation, Expansion Pack, Fallacy, Fear Perseus Mandate, Fictional Island, Five Minutes, Flashpoint Operation, Fuzzy Logic, game, Gameplay, gamer, games, Gap, Great Lengths, grenade, Gunbattle, Guns, Heroin, Hunting Shotgun, Immersion, Ish, Kilometers, Light Glistens, Mandate, Manned Outpost, Memories, Missions, Moon, Moonlight, Museli, Operation Flashpoint, Player Campaign, Pleasing Manner, Pretty Island, Realism, Rebels, Resistance, Satisfactory Conclusion, Scale Battles, Scenery, Sequel, Shells, shooter, Single Player, Skira, Sni, sniper, Sniper One, Sniper Rifle, Sniper Scope, Snipers, Soldiering, Squadies, Squadron, Stairs, Stunning Girl, Success And Failure, Tall Grass, Targets, Teamates, Unseen Bullet, Uphill Battle, Visuals, Vulnerability, War Sim, Wargame, Weaponry, Windows Version
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Osmos Review
September 17, 2009 – 10:00 am
I am utterly terrible at this game. There’s no getting past it, I just don’t have “what it takes”. A week ago I was calmly anticipating an atmospheric, if easy, little game with not too many complexities where my main complaints would be generic and everyone would go home with a nice 75-80%. You know, like the demo. In other words, playing Osmos was like getting knocked out by a sharp kick to the face from an eight year old. The premise is simple enough – you are a ball of organic matter, absorb smaller balls to get bigger. To…
By Ben Barrett
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Posted in Review
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Also tagged Ambiance, Attractor, Balls, Complexities, Fifteen Minutes, Game Modes, Globes, Impasse, Introductory Levels, Little Game, Momentum, Opposition, Organic Matter, Patience, Premise, Ramps, Solar System, Spheres, Zombies
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