Tag Archives: Bottlenecks

Splinter Cell: Conviction

I only recently got around to playing Conviction, which is why I’m writing about it something like 6 months after it’s been released, so consider this an early retrospective or something. It took me until the last sections of Conviction to figure out what it was – until then I was getting frustrated and angry at the whole thing, then it clicked. It was the realisation that this isn’t Splinter Cell and that trying to play it as Splinter Cell isn’t right. From then on, it was great. I’m a huge fan of the Splinter Cell franchise, Chaos Theory firmly…

6 vs 2: Part I

Not long ago (last post in-fact) I mentioned that me and Arazmus were considering taking on 6 of the hardest AI there is on Supreme Commander. We did it. It took a couple of hours, orphan blood, dodo sweat and fairy tears, but we did it. If you have Supreme Commander installed, you can open this file and watch the full replay. From looking at the map, I knew water was going to be the way to do maximum damage with minimum resistance. Land was narrow with lots of bottlenecks – easy to defend, hard to attack. This inspired me…