Puzzle platformers have come a long way. Long progressed from the mere idea of just jumping they now screw with the fundamentals of physics; time and space. Closure – a contender in this years IGF – messes around with light in a way that completely obliterates my conception of space. That is to say it’s hard. The basic premise is that what you can see exists, what you can’t doesn’t. And this is in a literal sense, none of this philosophical nonsense and questions of perception here. Can’t see the floor? You fall through it. Can’t see a wall? You…
Tag Archives: Balls
Closure
November 16, 2009 – 11:45 am
By Craig Lager
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Posted in PC Gaming Nonsense
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Also tagged Blueberry, Conception, Contender, Fundamentals Of Physics, game, General Nonsense, Hell, Honesty, Literal Sense, Messes, Overtone, Pc Gamers, PC Gaming Nonsense, Perception, Pitch, Premise, Puzzle, Real Time, Screw, Space Closure, Time And Space
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Osmos Review
September 17, 2009 – 10:00 am
I am utterly terrible at this game. There’s no getting past it, I just don’t have “what it takes”. A week ago I was calmly anticipating an atmospheric, if easy, little game with not too many complexities where my main complaints would be generic and everyone would go home with a nice 75-80%. You know, like the demo. In other words, playing Osmos was like getting knocked out by a sharp kick to the face from an eight year old. The premise is simple enough – you are a ball of organic matter, absorb smaller balls to get bigger. To…
By Ben Barrett
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Posted in Review
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Also tagged Ambiance, Attractor, Complexities, Curve, Fifteen Minutes, Game Modes, Globes, Impasse, Introductory Levels, Little Game, Momentum, Opposition, Organic Matter, Patience, Premise, Ramps, Solar System, Spheres, Zombies
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