Tag Archives: Backtrack

Splinter Cell: Conviction

I only recently got around to playing Conviction, which is why I’m writing about it something like 6 months after it’s been released, so consider this an early retrospective or something. It took me until the last sections of Conviction to figure out what it was – until then I was getting frustrated and angry at the whole thing, then it clicked. It was the realisation that this isn’t Splinter Cell and that trying to play it as Splinter Cell isn’t right. From then on, it was great. I’m a huge fan of the Splinter Cell franchise, Chaos Theory firmly…

Indie Review: Pilgrimage

Pilgrimage, by Tyler Glail and Michael Swain, has got quite a cheek. Tyler’s faith in art games was sparked by Braid, and yet it’s the one game you can scent the most from this “art game parody”, a playful attack aimed presumably at less successful titles. Interestingly, perhaps unavoidably, it has its own point to make about the games industry. Humour is crucial to parody, and Pilgrimage offers plenty. The burning eyes of the title, the anger, the butterflies – Swain did a great job with the style, and Tyler’s “artist message” – a wall of impenetrably obtuse text that…