Tag Archives: Amp

Complexity

VideoGames are too simple – sure a lot of them have great depth, but that’s fundamentally different. Take Sins of a Solar empire – it has a ton of unit types, various resource types, skill trees, tech trees, diplomacy, but it still boils down to resource management and then getting progressively stronger units to attack each other. There are tactics, strategies, logistics, rock paper shotgun scissors dynamics, but this isn’t what I’m talking about. At any point in an RTS most units can attack most things (to varying degrees of success obviously) – as in FPS’s you can shoot anything…

Morrowind

Morrowind isn’t just a game to me – it’s grown into something much more in the course of my history with it. While there are plenty of other games that I adore – Blood Money, Sup Com, Dragon Age, etc – Morrowind is in a different place. Not necessarily because it’s better, though I’d argue that it is or at least was – time is often cruel – but because it changed me from really liking games a lot, to being fascinated by games and what they can do. The first time I saw Morrowind, I had no idea what…