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- X-Com Diary - Arms Dealing for Fun and Profit
- Jay Kim: D: *MUSIC OF IMPENDING DEATH* *BUUUURRRRRRRRRRRRRRRRRRRR*
- Tom Hatfield: Once you're confident of taking down an…
- Craig Lam: Snap shots and bursts are always a…
- Patrick Rose: I'm expecting a death soon. *glances at…
- Jay Kim: I am merely amazed that my meathead…
- The Ship
- Craig Lager: There's literally one good server which normally…
- ShaunCG: I've wanted to play this for quite…
- Mafia II
- Craig Lager: I think it really depends what you…
- X-Com Diary - Arms Dealing for Fun and Profit
ARCHIVES
Author Archive
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Indie Review: Use Boxmen
Greg Sergeant spent three weeks on a game he’d interestingly titled “Use Friends”. He changed it to “Use Boxmen”, which... -
Indie Review: Pilgrimage
Pilgrimage, by Tyler Glail and Michael Swain, has got quite a cheek. Tyler’s faith in art games was sparked by... -
Indie Review: Chaser
Chaser is an art game, developed in under 12 hours by Connor Carpenter (shadestorm). Channelling Braid, there is no title... -
Indie Review: The Mirror Lied
The Mirror Lied was made with RPG Maker, which is a lovely tool for churning out generic JRPGs. The Mirror... -
Indie Review: Fathom
It’s apparent that Fathom attempts to subvert a good deal of our assumptions and preconceptions about games in general, and...
