Author Archives: James Archer

Games of 2012 – James

I like to think, without any supporting evidence whatsoever, that dozens of project leads for games released in 2012 all met up somewhere (probably Canada) back in January and agreed to follow a single, shared design mantra: “Fuck it.” This year felt like developers, when coming up with a crazy, surprising or wildly overambitious idea for their respective games, refused to put it aside – never to be heard from until some post-mortem article or an interview five years later – and instead just…did it? “Hey, let’s make an open-world zombie survival mod for this soldier sim.” “Let’s make a…

Deponia

Something’s rotten with Deponia, and it’s not the garbage-crusted surface of its eponymous setting. Rather, it’s Rufus, the befringed anti-hero attempting to ditch the planet through a liberal application of pointing, clicking and rockets. He’s an absolute dick. And not a funny dick like JC Denton or an endearingly efficient dick like Renegade Commander Shepard, but a straight-up soaring shitehawk, a greedy, manipulative cretin whose terminal unlikeability serves only to block any attempt to care about him, his story or anything that happens in Deponia’s six-and-a-bit hours. He’s awful, but we’ll come back to him later. For now, let’s talk…