Fearful of ever releasing anything with a 3 in the title, Valve have seen fit to resurrect Ricochet for a full sequel along with a 20 hour campaign. They boast enhancements in the source engine for â€śmore hyper-real boundingâ€ť and a â€ślighting and shaders overhaulâ€ť for neon so neon that everyone in the presentation reached out to grasp at the warm glow.
The trailer showed the opening cut scene which laid down the initial plot. In what some are thinking of as a controversial move, it ties in every Valve universe. So, it seems that GLaDOs and the G-Man have teamed up to unleash a zombie apocalypse on City 17, and itâ€™s up to the player to be a Counter Terrorist teamed with WWII allies to win the city back by bouncing between neon platforms and firing disks around.
Gabe Newell had this to say in our very short exclusive interview: “I know we said we weren’t going to announce anything at E3 this year, but – and I’m a bit disappointed that no one picked this up – the press release was actually the start of a new ARG. If you printed the email off, scanned it, printed the scan off, then faxed that to the Valve offices, you would receive a fax back with a phone number. If you phoned that and recorded the garbled voice you’d hear from the other end, then enhanced that recording, then ran it through a Russian stereoscope circa 1989 you’d see a message that said ‘E3′. I mean, honestly guys, no one got this?”