Valve Corporation

By: Craig Lager

Published: June 7, 2010 Posted in: PC Gaming Nonsense

This is a triumph

2007 – 2010

Team Fortress 2 – Oct 2007; 19,175 accounts

Eight whole years after the original saw it’s first release, Team Fortress 2 launched with the Orange Box (with the beta going out to any pre-orders via Steam). It saw Valve shift from the seriousness of the multiplayer shooters of before into a cartoony, hyper-violent realm; and it paid off. TF2 is massively popular, spawning a whole sub-culture of memes, running jokes, and an unhealthy obsession with hats. It also showed how Valve operated at a simply higher level than all the other developers out there; three years on and TF2 is still being updated with significant amounts of content, and it doesn’t look like it’s going to stop.

Valve - Tf2


Tom Hatfield: I never really played an online shooter before TF2, every time I tried I butted up against a hostile community and mechanics geared towards a twitch aiming ability I’d never built up. TF2 changed all that, it’s greatest acheivement is how phenomenally new player freindly it is. Classes like the Medic and Heavy allow new players to get the hang of the mechanics before branching out into more traditional shooter territory. The result of all this is that even now, years after the initial release a new player can easilly integrate into what has to be one of the most welcoming shooter communities around.

Thom Senior: Sometimes I like to think back to when TF2 was first released. It was great back then, it really was. Straight out of the box it revamped the online shooter, took it away from the hardcore crowd and infused everything with a sense of fun. Back then, as I planted myself on the balcony on 2Fort and sniped as many fools as I could, I could never have imagined what TF2 would become. Now I charge to the front line with a bow and arrow throwing jars of piss at my enemies alongside a Demoman wielding a colossal haunted bastard sword. I find myself on the wrong end of a Heavy wielding the Killing Gloves of Boxing and, as I wait to respawn, I think to myself, how the hell did all of this happen, and I laugh. I fucking love this game.

Richard Cobbett: The best thing about Team Fortress 2 isn’t the game, it’s that so long after release, you can still jump onto a public server and have fun. The cartoon graphics, the characters, the sheer fun of playing it makes for an online shooter where people don’t for the most part care if they win or lose as long as they had a good time. That almost never happens. By this point, the idiots and hardcore kids have usually taken over a game, whinging and bitching about every little change and making for a hostile environment. Team Fortress 2 just keeps getting bigger, more interesting, and more fun with every update. It’s one of the few multiplayer games I really feel I can say that about, and one of the very, very few I can stand to keep jumping back into this far into its lifecycle.

Andrew Brown – Continuity clan:  TF2 is special to me for two reasons; one is that the game does not take itself so seriously, many other team based games focus on realism while TF2 can laugh with itself – I mean, a large Russian man running around with a sandwich? However even with this it’s still a fun game to play seriously, since these things aren’t just silly wee jokes they are actually useful to a co-ordinated team. The second thing that kept me with this game is the support competitive gamers receive from Valve, they release updates that make our game, which is fairly different from standard TF2, more balanced while also making the non-competitive gamers style of play more interesting and fun.

Erik Germerud – Continuity Clan: Valve seem to actually listen to their games’ communities, and make changes accordingly. Too a certaint extent obviously, they can’t go changing the game on every little whiner kids que.Team Fortress 2 captured me with it’s unique look, and I still love it. And when I started playing, even being a noob at the game, I understood almost everything and the game is mostly balanced. There are some imbalances every here and there, but I trust valve to even them out.

Craig Lager: I love TF2 because I get to be a dick. I’m a career spy, so my only real job is to do stuff that pisses people off. Stab them in the back. Blow their stuff up. Make them dis-trust their entire team. It’s genius, and it’s slotted in between the rest of this amazingly styled shooter.

Portal – Oct 2007; 520 accounts

Much like Half-Life 2 showed us a new way to think about puzzles, Portal showed us how to think about, well, portals. ‘Thinking with Portals’ was the first in a fairly decent list of Memes to spawn from this 4 hour, experimental release; piggybacking on the Orange Box – the package containing TF2, this, and HL2:Ep2. Portal actually started life as an indie offering called ‘Narbacular Drop’ by Nuclear Monkey Software and it didn’t take long after Valve seeing this for them to be snapped up by the company and put to work. Since Portals release it’s been confirmed that the cake is in fact a lie, and yes, Glados is still alive.

Valve - Portal


Thom Senior:  Games are rarely this smart. In fact, games rarely make me /feel/ this smart. I remain convinced to this day that Portal’s unique brand of FPS puzzling actually increased the size of my brain, which better enabled me to relish the delicious and perfectly balanced conflict between Glados and I. She needed me, I was the reason for her existence, and to begin with I needed her. Her cryptic clues let me get to grips with the portal gun and held my hand through the first deadly sections, but after a while I got smarter, I broke out, got behind the scenes and went on the attack. Glados descended into madness and in the end it was simply my duty to put her out of her misery. A perfect story arc with wonderful puzzles in the space of three or four hours. Oh, and we can’t forget the song.

Edward Fenning: This is one of  the most unexpected games, that after I showed it to some non-gamer friends they went out and bought it themselves. Even my mum enjoyed it, though she felt the need to make a sound everytime something happened or she did anything. I can’t think of many titles that can be enjoyed so regardless of gender or previous gaming experience. There’s everything in Portal; action, puzzles, speed, mystery, humour and even a twisted sorts of love. It came along and did its own thing in a way nobody before or since has come close to replicating. Plus it allows me to show people why my hobby is so fucking cool.

Craig Lager: This.

Half Life 2: Episode 2 – October 2007; 452 accounts

Episode 2 saw Valve stretching the source engine to create the prettiest Half Life experience yet. Gorgeous outdoor locations were the norm and the episode was at its weakest when it had you trapped in claustrophobic underground Antlion hives. The final section in which you fight off an approaching army of Striders stands as one of the greatest set pieces in the whole series, and the devastating ending is the perfect set up for what we hope will be a spectacular final to one of gaming’s greatest series.

Valve - Episode 2


Thom Senior: It’s worth remembering how harsh it was. Episode 2 doesn’t pull it’s punches. By now I’ve spent over a dozen hours fighting for Alyx and the resistance. In Episode 1 we fought our way though hell to escape the city. Valve made me wait ’til Episode 2 to see if we had even survived, and then they mortally injured my companion, one of the few gaming characters I’ve ever really cared about. After that, by god, I was determined to get her back. I was willing to kill hundreds to do it, and Valve obliged by sending hordes of giant insectoid creatures right at us. The resulting fight ranks as the most joyous time I’ve ever spent with a virtual shotgun.

Craig Lager: For me, episode 2 was all about The Car. That Dodge Charger (or similar) was amazing. The way it grunted its way up to a subjectively blinding speed, looking subjectively awesome and slick compared to that crappy buggy we used to use. And the warmth for it is only increased by Alyx’s reaction when you first drag it in front of her. Shame it doesn’t have a seat for a gnome, though.

Left 4 Dead – Nov 2008; 3,883 accounts

Just like so many Valve offerings before it, Left 4 Dead started out as a mod. It had a group of people with weapons taking on Counter Strike bots only equipped with knives. Over time and after iteration after iteration, Left 4 Dead was drawn up and finally released to critical acclaim. The one thing that does make left 4 dead stand out however is the standard of release far below that which people were used to with Valve. Not because of a poor game, but because of awkward netcode implementation, leaving many people unable to join games or unable to find a server to play on. This has all since, thankfuly, been fixed.

Valve - l4d


Tom Hatfield: For me, there’s only one real way to play Left 4 Dead, and that’s to get four PCs in a room, wire them together and get everyone playing over LAN. Not only will you do better than you would otherwise, but hearing the tangible yelps and screams of panic in person give it a whole new immediate nature. Plus you can have long irate conversations afterwards about whose fault it was that you didn’t set fire to the second tank.

Thom Senior: They scream. People always scream when they play this game. Over VOIP, in LAN sessions they always do, because it’s fucking terrifying. There’s nothing quite like the sight of a Tank charging towards you, casually backhanding a car out of its way, drawing back its huge arms, ready to break every bone in your body. When you see that, or a huge horde of zombies charging round a corner there’s only one thought in your head: ‘I’m going to die’. But you don’t, you stick together, communicate, use the corners, get good with the weapons. Then you start to make progress. Section by section you somehow press on, surviving ’til you reach the final act. It’s then, with the helicopter only metres away, with your friends all on board screaming for you to get on, shooting zombies off your back. It’s then that you die, when a tank smacks you off the rooftop to the city far below. You’ve lost, but it’s hilarious and dramatic and brilliant. That’s Left 4 Dead.

Steve Peacock: I much prefer co-op play to competitive play, and the way Left 4 Dead sneakily ensures the co-operation of your team mates is fantastic.  My pool of partners for co-op games tends to include a few people that, if given the opportunity, will do “hilarious” things just to be annoying.  Left 4 Dead won’t let them, which also means my murderous rage doesn’t get too much of a chance to burn the back of my eyes.

Left 4 Dead 2 – Nov 2009; 11,480 accounts

Controversy! Drama! No later than a year after Left 4 Dead is released a sequel is packaged up and let loose on the world. Questions were put to valve about there promise of more content for the original left 4 dead and various other issues with releasing a sequel so quickly. This led to a mass boycott before release, only dissolved after Valve flew the two leaders of the group to Seattle to show them the game.

Valve - l4d2


Craig Lager: As with the original L4D, I don’t think anything can bring players as close to each other as much as a zombie holocaust can. Anything where someone can be left bleeding out on the floor as they scream down the microphone “Just leave me! Get the fuck out guys!” is solid in my book. It’s also been pointed out to me that I always seem to survive. I don’t think it’s a coincidence that I always play as Nick.

Thom Senior: Left 4 Dead never became the sport that Counterstrike is. It was brilliant fun but didn’t have the longevity that many hoped. Eventually the story wore thin and the levels became familiar. Left 4 Dead 2 simply gave us more. More special infected, more weapons and more levels. I still love the drama of Hard Rain, with its Suger Mill of witches and terrifying second half storms, and there’s nothing quite as relentless as the finale to the New Orleans campaign as you charge across a suspension bridge as it’s bombed to smithereens by the military.

Going Forwards

That’s everything to date, twelve long years of Valve. It’s clearly not the end though. Portal 2 has been announced, development continues on both Left 4 Dead titles and Team Fortress 2, and of course we should see HL2: Ep3 at some point. Hopefully. I’m certain Valve will be around for a long time yet, drip feeding us amazing content to fill our hard drives with. And of course Steam will continue to grow, providing a platform to hook gamers up with each other and to Developers that, as we have seen, use it to continue to make games. I’m sure you will all have your own opinions though (some of you will *shock* probably even disagree) so do fill fire off a comment below and tell us what you think. Valve are important, whichever way you look at it, and should be talked about and celebrated.

Craig Lager
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