
Right from the beginning the Void is a surreal experience.
You begin by walking out of a an infinite ocean of blackness, where you’re greeted by perpetual ear whisperer The Nameless Sister, who ‘explains’ that you are in the Void, a realm between life and death, where colour is everything. She directs you to grow and harvest colour in order to fill your hearts, which are needed to survive. No, this doesn’t make any sense in context either.
Describing your overall goal is even more difficult, you are constantly given contrasting directives by different characters. The Sisters, beautiful and often inexplicably naked women, want you to give them colour (something that is essential in order to open up new areas) while the Brothers, freakish monstrous creatures of flesh and metal, demand you not only cease, but often act against sisters and rip out their hearts (this is essential not to have them stab you on the face). In the end you end up desperately trying to obey each side as much as possible in order to survive.

The Brothers are body horror incarnate
Survival really isn’t easy in The Void either, collecting colour will give you lympha, which can be fed into your hearts. While in the Void itself (essentially the world map) colour pumps through your heart, coming out the other end as nerva, which you can use, however when your hearts no longer contain any colour you will die. This mechanic will come back to haunt you time and time again while playing the Void, you are constantly dying while in the world map, yet time only passes when you are there. The main method of gaining colour is to give some of your nerva to trees, which will make them periodically bloom colour, however they only do so at the beginning of each cycle, and time only passes in the Void, where you’re slowly dying, this is the Catch 22 situation you are stuck in.
Colour has many uses, you use it to fight enemies, at first predators that lurk in the world, and later more powerful creatures like the brothers themselves. It’s main use however is to draw glyphs, each heart gives you a glyph, which has a unique effect, and is activated by drawing the shape of the glyph in colour across your screen. This mechanic has some serious problems, the game often fails to recognise anything less than a perfect drawing, particularly frustrating when attempting to donate colour to trees, as failing to draw the glyph correctly results in a significantly reduced harvest each cycle.

Colour trees are astonishingly beautiful.
If that sounds frustrating, it’s because it is, for an ‘art game’ The Void is astonishingly difficult and counter intuitive. Several key aspects, like the trees, are not fully explained at the time, which can lead the player to screw themselves over within the first few minutes, making it near impossible to advance properly later on. The shear quantities of colour required to advance between areas mean that you are constantly driven to grow and harvest colours, seeking out as many little shoots of colour to power your trees as possible. This, along with a maddeningly low walking speed make for slow progress. For a game that seems to invest so much in it’s story and setting, The Void is very reticent to allow you to progress into it.
The story itself is as strange as every other part of the game the Sisters and Brothers are constantly giving you contrasting directives, with differing attitudes. One sister believes that we’re all dying and takes a hedonistic approach to colour, others believe that you are a sign that their realm is being reborn. The Void is constantly giving the sense that it might be conveying some sort of theme or message, but if it is it was lost on me, and instead the story merely consists of the strange fiction of this land. While it might seem deep, in reality The Void never seeks to be anything more than strange and beautiful.

However all of them get naked when you give them colour for some reason
And it truly is beautiful, featuring some astonishing art direction. The Void is a bleak and grey place, with each drop of colour standing out, shining the the darkness, and the brothers are truly terrific, nightmarish designs seemingly ripped directly from the feverish dreams of Heironymous Bosch. From the very beginning I was desperate to explore the bizarre and enchanting world, which is what made it so frustrating that the game seemed to be almost designed to prevent me from doing so.
It seems a bizarre decision on Ice Pick Lodge’s part to make the barrier to entry so unnecessarily high, making many who would appreciate it’s beauty simply unable to play it. In the end it remains totally impenetrable, the world is strange and beautiful, but simply not adequate reward for the incredibly frustrating experience of actually playing the game.
EDIT – This review was written shortly before our new scoring guide came out, in light of this I have adjusted the game score slightly to better reflect my views, the text of the review is unchanged.



Huh. Well that was interesting.
What’s the standard metric of an average game? 50%?
Funny you should ask that, what with our new scoring page
It’s a tricky one. You’re absolutely right, you want to love the game but it just won’t let you. Like Pathologic, the game’s so damn intriguing but with a difficulty that just makes it a miserable, unforgiving nightmare.
One of these days Ice Pick Lodge will get it spot on and when they do the cogs of gaming evolution will click forward a notch.
It’s worth mentioning that the developers have released console cheats that let you give yourself colour if you merely want to experience the world and story. I didn’t feel it was right to include that in the review (if anything it’s a statement on how bad the mechanics are) but it is a possibility if you’re intrigued yet frustrated.
I’ve adjusted the score on this one slightly to tally better with the scoring system. My sentiment is the same, the new number just fits better with the explanations given in the scoring page.
Wow! It’s the first time I see someone rating an awesome game poorly just because he couldn’t play it.
I mean, here we have a breakthrough game, who doesn’t spoils you nor give you an easy time, a hard game like the ones a long time ago…
And you give it 60%, that’s ridiculous, this game is excellent and it would blow your time if you had the patience to play it properly…
Some of the best games ever were terribly difficult, eg ninja gaiden.
The likes of Ninja Gaiden are very different from The Void. Ninja Gaiden focuses entirely on (fun) combat mechanics, so the difficulty is the point. By contrast The Void primarily wants to tell a story and build a world, therefore the (uninteresting) colour management mechanics become a chore distracting you from the game proper.
It was an exmaple, but i stick to it, any game can be frustrating when it gets difficult, no matter how “fun” it is.
Besides, you’re assuming that 2d plattform is fun by itself. To put another example I’d say “Chakkan”, AWESOME controls and AWESOME gameplay. but even when i couldnt get through the elemental stages, I can recognize its quality.
The void has an amazing and very responsive controls. Everything works properly, has great graphics and a particular mechanic.
I agree with the fact that is NOT FOR EVERYONE, but if it’s not suited for you, you’re not supposed to get angry at the game and rate it poorly just because it doesn’t suit you. Because everything you see in the game is top notch.
I’m sure the latest FPS-HD-Modern Warfare-Mass Effect like (which btw are great games) would suit almost anyone better than this game.
I’m just glad that I, at least was able to see through certain things and work a little to understand and play an awesome game.
To me, this game is a 9.5, one of the best games I’ve played.
Cheers
I’m not getting angry at anything, I didn’t think the game was good and I rated it poorly, that’s what reviews are for.
I also carefully pointed out why I did so, if you find the atmosphere compelling enough to merit soldiering through the poor gameplay then good for you. People enjoy Dwarf Fortress after all, which is even more impenetrable.
However I cannot simply ignore the fact that the mechanics will turn many people, even experienced gamers like myself, away from it. I gave my opinion, I don’t consider it to be definitive, but I do consider it to be an honest summary of my own experiences with the game.
I know that’s what reviews are for, but I think (and this is personal) that reviewers should play the whole game always, because what you may find difficult at first may be rewarding after.
I agree with 90% of your review, BUT the last paragraph kind of upset me xD, and that’s because I’m sick of people that complain because the game it’s too hard, when it actually isn’t (which is NOT your case btw, i’m talking about troll-level complain)
For example, Megaman 1 was annoyingly difficult, yet managed to be one of the best memories i have.
But hey, i think we agree on disagreement! ;)
Let that be it mate, I just disagree and think that the game’s difficulty is perfect.
Cheers!
thx for replying to my grunts xD