Reviewed – Vizati

By: Paul Millen

Published: June 16, 2010 Posted in: Review

I’ve never been one for puzzle games.  I don’t have the kind of brain that can mentally untangle a problem, then crack it using a few considered manoeuvres.  If I don’t grasp a puzzle after a bit of random clicking I tend to start bellowing like a tormented farm animal before stumbling off to cool my head in a bucket of ice water.  However, I played indie puzzler Vizati to the end (of the story mode anyway), battling headaches, blackouts and increasingly heavy nosebleeds.  I wonder why I persevered?  Let’s investigate, why not.

Vizati’s a match-three variation in which you manipulate a square grid containing several coloured Vizati stones.  Turn, flip or shunt the grid to cause the stones to fall next to each other.  When three or more of the same colour align, they disappear.  It’s a solid enough concept salted with that satisfying ‘tidying up’ component.

The game has two modes, arcade and story.  Dabbling with the former for a while saw me blast through without really understanding how.  It requires matching up combinations of coloured stones, freeing space as more gradually appear and threaten to fill the grid.  My intelli-brain soon switched to stand-by however as arbitrarily flicking the thing about was enough to see me through.

Vizati - Viz 1

The mouse control is a bit fiddly.  Keyboard and gamepad work fine but without the sparkly visual effects.

On to the story which offers a more elegant variation of the Vizati stone puzzle.  And, you know, a story.  In a puzzle game.

This time there’s a set number of stones which need disappearing and a limit to the number of actions you can perform to make this happen; thus the right combination of rotations, left or right shunts and flips need to be figured out to cascade the blocks into level-beating proximity.

The puzzle itself is set on a painterly, water-coloured background depicting an autumnal landscape.  Characters appear, see the weird spinning puzzle grid in the sky and wonder what the hell it is.  This interested me.  The animation and slightly ‘off’ dialogue develops an atmosphere like that of the early morning foreign cartoons I’d occasional discover on TV as a child; the sort that fascinate while freaking you the hell out.

Vizati - Viz 2

“Sophia and Ugene ponder their joint hallucination prior to the biggest drug-induced meltdown of their lives”

I didn’t really keep playing Vizati because I found the puzzles particularly compulsive, I kept playing because I wanted to see how developers DifferentPixel were going to end the story.  How would they explain this rotating sky block the characters are perplexed by throughout?  The answer is, disappointingly, they don’t.  The ending is the kind of unusual surrealism I quite like to see in games but here, for some reason, it seemed incomplete, almost as if they didn’t expect anyone to finish all 50 levels.

Vizati makes a valiant attempt to bring original artwork, music, atmosphere and something a bit different to the usually quite staid puzzle genre.  Unfortunately, with a story mode that is anything but, and an arcade mode that doesn’t require all that much puzzling, there’s not really enough here to justify the £6 price tag.

63%

Vizati is available from GamersGate and Impulse.

Paul Millen
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