Morrowind

By: Craig Lager

Published: July 19, 2010 Posted in: PC Gaming Nonsense

Eventually I started to play Morrowind a little less. I was being more sociable when all my friends discovered we could start drinking. And I got together with the girl whose maths book I stole, so it was more a lack of time than anything else. I still played it, probably more than any other games actually, but just less. After a while with School long ended and GCSE results in, Arron went into the Army (fighters guild, right?) and I went to college and playing time dwindled further. About a year later though, the Game of The Year edition got released for the xbox.

Bloodmoon and Tribunal, Morrowinds only two official expansions, had been released on the PC for a while – I was aware of them but wasn’t really a pc gamer. My xbox was in my room where as the only pc in the house was shared, so playing games on it properly wasn’t really an option. The day that the GoTY edition was released I was quite excited and hurried down to GameJam on my lunch break, now being manned by Baz who later turned into a really cool friend and sometimes drinking buddy. They never had any in stock. I went to GAME to be told the same news too, but they said the bigger store in a larger city not too far away might have a copy. I grabbed a college friend and convinced him to skip the afternoon lessons with me to go and get one. It was a quest, and an hour or so later we had succeeded. My fire was re-kindled with the promise of all new content.

Morrowind - this was my house

I killed everyone in there to take it as my own house. I later found out it’s a factions HQ. Oops.

Bloodmoon was far better than Tribunal, but both were excellent. Tribunal took you over to the mainland in the middle of a city and put you in a quest of conspiracies, assassinations, and a shit ton of crawling through sewers killing goblins. It did have an amazing piece where you had to fight someone posing as an evil version of you, but it just wasn’t quite as good as the vanilla game. Bloodmoon though, well that was far more interesting. It took you to a new island in the frozen North and was fascinating. There is a whole plot of you overseeing the construction of a new town, which actually does get constructed as you go, only for it to be sacked by werewolves. There are grand Norse halls, covered in snow; an abominable snowman sitting amongst severed limbs that you have to track down, and of course those werewolves. It was an excellent addition of adventure, and still in-keeping with the Morrowind lore. Plus it had the best item in any game ever, a ring you could put on to turn you into a werewolf at will. Amazing.

After a few years, I finally ran out of things to do with Morrowind. It got to the point where I was just wandering around trying to find new quests to take on and eventually I quit. I restarted it a couple of times with new characters over the years since then, on the PC obviously, but never quite managing to re-live the days gone by. Too much has changed. I married that girl whose maths book I stole. Oblivion got released, and while no where near as interesting as Morrowind, it’s combat and visuals were far better, spoiling me. And, incidentally, GameJam has also long shutdown. And I have even less time to shove into one old game like Morrowind than it deserves. When I dedicate time to games now, there are releases that need my attention because I haven’t played them and knowing about games requires that I do, so putting 200 hours into something that I know all this about from memory would be ludicrous if not massively enjoyable.

Morrowind is still my favourite game. I said about Dragon Age that it was the best game that I have ever played, and from a technical standpoint it possibly is – it’s ridiculously pretty, has solid combat, and has an amazing central narrative, but on reflection I think was wrong because it isn’t all about a technical standpoint. Even after all these years not Dragon Age, nor Oblivion, nor anything else can capture what Morrowind achieved. It was constantly interesting, freeform and crammed full of things to do. Sure it had faults; the combat was a bit shoddy and it had a few dodgy quests, but none of it matters. It was crazy and charming. Even now I can think of loads I haven’t talked about in here – like the mage that falls from the sky because of a failed spell, or the mad witch that knows about a legendary bow that smells of ash yams – I could go on forever. You absolutely have to play it.

Craig Lager
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