The Sims can get pretty dull. We play games to escape to more interesting places and do more interesting things. In The Sims though, you end up escaping to a suburban neighbourhood where you still have to do the dishes, shower, cook breakfast, etc etc. And while the expansion packs might add new novelties, they aren’t really improving the core game, just extending it.

It needs more randomness, more crazy, more opportunities to make emergent dramas play out. So, a list then, of ideas to inject some fun an interest into The Sims. And all these things can happen to random Sims outside of the players control, leaving more ways for the players game to be affected and made interesting. It might also be more viable to make the player only control 1 character, rather than a family – just so that they can be affected more by Sims close to them.
Zombies
One night the local cemetery suddenly erupts, spilling zombies onto the streets. Residents have to stay indoors or risk being turned into zombies themselves. Any Sims on the Scientists career help research a cure. If a cure is found, any infected residents are cured and turned back to normal. Otherwise it’s a case of waiting for each zombie to be killed by a military presence – aided by Sims on the military career.
Murder
With the right traits a Sim can kill other sims. If they are caught they are sent to prison indefinitely, but they have talents in hiding bodies, telling lies, etc. As more people die, investigations get larger and the Sim might go for questioning. They might get financial gain by killing people for insurance, or mood increases for killing people they don’t like.
Detective
A Sim might hear or read of a rumour that piques their interest. They would then be able to investigate and uncover stories. This could range from the ridiculous (“the headteacher of the school is having an affair with a lesbian Alien ghost”) to the relatively mundane (“Mr Smith has lost his job but hasn’t told his wife”).
No Money
Somehow all the money in the Simland world dries up. The entire economy crumbles. Cash is meaningless. Sims have to trade goods with each other to get food, or grow their own. Everything costs items in a barter system. This wouldn’t last too long, but long enough that the player couldn’t get by without taking part.
Crazy
A sim suddenly completely loses control. If it’s the player character they can’t issue commands while this is happening. The Sim might strip naked, insult their boss, get a divorce, kiss a passer by, vandalise a house, buy random crap, anything. And it wouldn’t just be one thing – it could be 10 full minutes of this Sim going completely off the handle.
Super Hero
A sim is secretly a super hero. They have to rescue people and solve crimes while keeping up appearances with their alter ego. If they are found out they have to deal with hordes of press and constant interruptions from criminals vying for vengeance.
Nuclear Winter
A family of sims is holed up in a tiny space, waiting for radiation to go to safe levels. This might happen mid normal game. They have no outside interaction and limited food. Staying alive is all that matters but tensions might break relationships.
Those are mine anyway. They all seem to revolve around stuff happening and then having to deal with the consequences, which I think is what The Sims needs. You just have too much control and there is too much emphasis on day to day mundainity. Suggest away your own ideas below anyway – best entry wins the writer respect from their peers.



Sexually Transmitted Diseases
Promiscuous or incautious Sims fall prey to debilitating and potentially fatal infections and their associated stigmas. Watch as your Simly counterpart becomes wracked and warped by raging syphilis!
I could actually see all of your suggestions working in some way. It makes me wish that the Sims was more open to real modding. I’d love to play a tactical survival game with the Maslow’s hierarchy system that the Sims uses, for example.
I’d take the murder one even further. What about contract killing as a job? You can already write books, paint or busk for petty cash, so why not have the option to take people down with a SimDragunov for fabulous wealth?
You could have purchasable guns – a whole concealable gun rack, a la Evil Genius even – which would help you carry out your missions. Ugh… now I want to play Hitman again.
As soon as I got to purchasable guns I loaded up Hitman.
You know, I had a sim who did lose his job and didn’t tell his wife. I then used his newfround free-time and maxed charisma (he was an evil genius) to create a fleet of bastards with half the town (I did say he was evil).
His wife still loved him, which is when I sort of lost interest in The Sims. I don’t think the AI knows how to raise children either.