Going Retro: Gauntlet

By: Tom Senior

Published: April 15, 2010 Posted in: PC Gaming Nonsense

Going Retro - gauntlet - going retro gauntlet


I was a child of the 80′s, but back then gaming passed me by. I spent most of my time alive in that decade chewing rusks, learning the alphabet and throwing up everywhere, too busy revelling in the hedonism of preschool childhood to concern myself with the emerging gaming scene. My obsession with games wouldn’t really take off until the mid to late ’90s, just as games were starting to discover the third dimension. I fondly remember unwrapping my Voodoo 2 card, inserting it oh-so-carefully into my beige box and using it to play a dodgy PC port of Final Fantasy VII. Fast forward about ten years and here I am, a freelance games writer, more involved than ever with the ever expanding world of virtual entertainment.

But those old games still haunt me. What were these games? what were they like to play? Were they really that great? They seemed to me to be mystical tomes from whence all of modern gaming sprang. To fill in the gaps in my gaming knowledge I’ve decided to start journeying into the past. Partly to educate myself, but also to see if these games stand up to the modern gaming mind. Will these titles prove too difficult? Have modern mechanics like regenerating health bars and infinite respawns made me soft? Can the low colour pixels of the old classics stand up in the face of multimillion polygon worlds, advanced shaders and Havoc physics? There’s only one way to find out.

You don’t need the TARDIS when you have DOSbox. A must-have app that let’s you play ancient DOS games on any modern machine. If you fancy joining me on this time travelling adventure head here for a download. Most of these games are so old that they have exist today as abandonware. Google the games, they’re out there somewhere. I decided to start with Gauntlet, mostly because it was originally released as an arcade title in 1985, the year of my birth. It made its way onto our beloved Personal Computers in 1988 on DOS. Perfect.

For those unfamiliar with Gauntlet it’s a top down third person action adventure in which you take control of one of four archetypes. Warrior (close combat), Elf (speed), Valkyrie (health) and Wizard (MAGIC!). Your health is always draining as you battle through mazes containing increasingly tough enemies gobbling food to stay alive and discovering items that increase your attributes. The creep you want to avoid most is, unsurprisingly, Death, who saps your life and can only be hurt by magic attacks. It’ll take some teamwork to take him down and reach the exit.

Yes, teamwork. The DOS release only seems to have support for two players, but the original arcade cabinets allowed four friends to roll together. The explosion in co-op popularity over the last few years isn’t a new trend, it’s a resurgence. In Gauntlet you can pass each other food and get into good positions to take down the many enemies, a direct link mechanically, to awesome co-op survival horror Left 4 Dead. It’s also a good idea to get the attention of a cluster of bad guys and lure them into new position to better slaughter them, a strategy we’d recognise today, in modern MMO circles, as drawing your foe.

Gauntlet does something else cool. After level 8 it randomises its levels. Endless replayability is a profitable feature given the game’s penny arcade origins, nevertheless it’s a compelling bit of design which has featured to a more complex degree in the superb free to play roguelike Spelunky. Released only last year, Spelunky found that that giving the player a different experience with every play through lessened the frustration of constantly dying, and ensured that the game remained endlessly varied and often surprising.

In fact Spelunky, along with Passage, Sleep is Death and a number of other indie titles, are all responsible for another twist. Deliberately retrograde graphics and minimalist works like N and Canabalt are bringing the early days of gaming back to us with enough regularity to make Gauntlet’s lo-fi visuals completely playable. The ancient graphics feel familiar to the extent that they almost carry a kind of retro chic. Just as one day perms, giant shoulder pads and the New Romantics will inevitably return to eat our children, old school gaming visuals are already making a comeback. It’s not game design, it’s fashion. Gaming is old enough to start trading on the nostalgia of its origins.

The overriding impression I had as I played was surprise at the straightforward honesty of the thing. Gauntlet is naked. There’s no back story or context to any of the adventuring, no character beyond the squiggly little sprites, no reason for anything you’re doing. There’s no attempt to draw the player into the experience. There’s just a ruleset and some arenas. The golden byword of modern gaming, immersion, isn’t a factor here. You play to achieve a numerical victory. Get to level 100. Win*. Gauntlet is happy to just be a game, it has no desire to trick you into thinking you’re saving the world, or vanquishing an ancient evil, or doing anything other than scoring points. It’s an experience that’s proved refreshing and alienating in equal measure.

It’s unfair to pit Gauntlet against twenty four years of gaming progress, but I have to ask the question: is Gauntlet, by today’s standards, actually any good? No. It was fun for five minutes before the lack of a sense of purpose, character customisation and any kind of combat system beyond ‘point at bad guy and press button’ proved overwhelming and the boredom and frustration began to set in. Of all the games it reminded me of, it was memories of Diablo’s superior dungeon crawling that proved Gauntlet’s undoing. Gauntlet feels like Diablo’s Issue 1 kick-ass origin story, fun but lacking in depth or substance. It’s a good thing, a sign that games have taken these mechanics and improved upon them to the extent that the early games don’t have enough to hook the modern gaming mind. That’s not to say that Gauntlet isn’t a classic. I only wish there was a way I could go back and play it in an arcade with some friends, without any modern preconceptions and have my mind blown by the fact that oh my god the cabinet’s talking! Goddamnit, it’s Death! Help! Warrior needs food badly. WARRIOR NEEDS FOOD BADLY!

Have you played Gauntlet? Were you there vanquishing mobs in its dungeons when it first came out? Feel free to post your thoughts in the comments thread below and offer suggestions for which old game I should play next.



NB. Pics are from various shots of the arcade version as screens I grabbed of the DOSbox version came out completely garbled.

*In the original arcade version there apparently was no ending. Dying was the only way out.

Tom Senior
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