<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Farenshite &#8211; where Farenheit went wrong</title>
	<atom:link href="http://www.gamingdaily.co.uk/2010/farenshite-where-farenheit-went-wrong/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamingdaily.co.uk/2010/farenshite-where-farenheit-went-wrong/</link>
	<description>a pc gaming blog</description>
	<lastBuildDate>Tue, 07 Feb 2012 22:03:20 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Little Miss 101</title>
		<link>http://www.gamingdaily.co.uk/2010/farenshite-where-farenheit-went-wrong/comment-page-1/#comment-21130</link>
		<dc:creator>Little Miss 101</dc:creator>
		<pubDate>Sun, 31 Jan 2010 15:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=3391#comment-21130</guid>
		<description>I might be some kind of visionary, because my first hint at the general clusterfuckery of the game came quite early, right in the bathroom murder scene: When I saw the flash that clearly stated that my character was being possessed by some dude in a rob, I though: &quot;Oh, so *that* is it, then&quot;, and I had the first low peak in my graph.

Of course, then it got a little better, but then it got worse than anything I could&#039;ve imagined. There was not *one* thing about the AI that wasn&#039;t seven kinds of wrong. And the secret war between color-themed clans made me think of disgruntled Teletubbies, each one out to take on the world for themselves.</description>
		<content:encoded><![CDATA[<p>I might be some kind of visionary, because my first hint at the general clusterfuckery of the game came quite early, right in the bathroom murder scene: When I saw the flash that clearly stated that my character was being possessed by some dude in a rob, I though: &#8220;Oh, so *that* is it, then&#8221;, and I had the first low peak in my graph.</p>
<p>Of course, then it got a little better, but then it got worse than anything I could&#8217;ve imagined. There was not *one* thing about the AI that wasn&#8217;t seven kinds of wrong. And the secret war between color-themed clans made me think of disgruntled Teletubbies, each one out to take on the world for themselves.</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-21130" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('21130', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-21130" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('21130', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-21130-total" >0</span></p>]]></content:encoded>
	</item>
	<item>
		<title>By: bobince</title>
		<link>http://www.gamingdaily.co.uk/2010/farenshite-where-farenheit-went-wrong/comment-page-1/#comment-21129</link>
		<dc:creator>bobince</dc:creator>
		<pubDate>Sun, 31 Jan 2010 13:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=3391#comment-21129</guid>
		<description>The effect of the two-sided setup at the beginning of Fahrenheit was unusual and interesting; I think it&#039;s a shame that other games haven&#039;t really followed up the idea.

By forcing you to play against yourself from the first scenario, it encourages you take part by actually role-playing the characters, pushing you out of the comfortable rut of Normal Gaming Behaviour (grabbing every object, reloading, doing each bit as skilfully as possible to gain an advantage).

It&#039;s hard to reconcile this material, both fun to play and structurally ground-breaking, with the random broken nonsense-narrative and QTE-heavy gameplay that comes later. The creepy-as-hell non-optional corpse-sex is doubly a betrayal when you&#039;ve invested in those characters by role-playing them through the game and you know they Just Wouldn&#039;t Do That!</description>
		<content:encoded><![CDATA[<p>The effect of the two-sided setup at the beginning of Fahrenheit was unusual and interesting; I think it&#8217;s a shame that other games haven&#8217;t really followed up the idea.</p>
<p>By forcing you to play against yourself from the first scenario, it encourages you take part by actually role-playing the characters, pushing you out of the comfortable rut of Normal Gaming Behaviour (grabbing every object, reloading, doing each bit as skilfully as possible to gain an advantage).</p>
<p>It&#8217;s hard to reconcile this material, both fun to play and structurally ground-breaking, with the random broken nonsense-narrative and QTE-heavy gameplay that comes later. The creepy-as-hell non-optional corpse-sex is doubly a betrayal when you&#8217;ve invested in those characters by role-playing them through the game and you know they Just Wouldn&#8217;t Do That!</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-21129" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('21129', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-21129" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('21129', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-21129-total" >0</span></p>]]></content:encoded>
	</item>
	<item>
		<title>By: Tom</title>
		<link>http://www.gamingdaily.co.uk/2010/farenshite-where-farenheit-went-wrong/comment-page-1/#comment-21128</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Sun, 31 Jan 2010 11:34:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=3391#comment-21128</guid>
		<description>Fahrenheit was originally planned as a trilogy, I heard, but that idea was axed and they ended up having to cram everything into one game.

The trilogy would evidently have followed the Matrix&#039;s brilliant &gt; okay &gt; shite progression, but at least we&#039;d have had that first instalment as a discrete package.</description>
		<content:encoded><![CDATA[<p>Fahrenheit was originally planned as a trilogy, I heard, but that idea was axed and they ended up having to cram everything into one game.</p>
<p>The trilogy would evidently have followed the Matrix&#8217;s brilliant &gt; okay &gt; shite progression, but at least we&#8217;d have had that first instalment as a discrete package.</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-21128" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('21128', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-21128" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('21128', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-21128-total" >0</span></p>]]></content:encoded>
	</item>
	<item>
		<title>By: Lars Westergren</title>
		<link>http://www.gamingdaily.co.uk/2010/farenshite-where-farenheit-went-wrong/comment-page-1/#comment-21127</link>
		<dc:creator>Lars Westergren</dc:creator>
		<pubDate>Sun, 31 Jan 2010 11:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=3391#comment-21127</guid>
		<description>Yeah, that sex scene towards the end...

Characters have remarked before that he is icy cold to the touch. Also he doesn&#039;t have a cloud breath in front of him when he speaks outdoors.

So she is having sex with a cold walking corpse (who manages to get it up without having a pulse)... in an abandoned train carriage, in a cold, damp cave! She must have some very odd fetichises that lady, to find that situation a turn on.</description>
		<content:encoded><![CDATA[<p>Yeah, that sex scene towards the end&#8230;</p>
<p>Characters have remarked before that he is icy cold to the touch. Also he doesn&#8217;t have a cloud breath in front of him when he speaks outdoors.</p>
<p>So she is having sex with a cold walking corpse (who manages to get it up without having a pulse)&#8230; in an abandoned train carriage, in a cold, damp cave! She must have some very odd fetichises that lady, to find that situation a turn on.</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-21127" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('21127', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-21127" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('21127', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-21127-total" >0</span></p>]]></content:encoded>
	</item>
	<item>
		<title>By: Drug Crazed Dropkick</title>
		<link>http://www.gamingdaily.co.uk/2010/farenshite-where-farenheit-went-wrong/comment-page-1/#comment-20996</link>
		<dc:creator>Drug Crazed Dropkick</dc:creator>
		<pubDate>Sat, 23 Jan 2010 13:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=3391#comment-20996</guid>
		<description>Craig, I did warn you: Stop once it gets bad and invent your own ending.

I thought it was an amazing game, and very well told but it became a pile of crap near the end. As the graph states.</description>
		<content:encoded><![CDATA[<p>Craig, I did warn you: Stop once it gets bad and invent your own ending.</p>
<p>I thought it was an amazing game, and very well told but it became a pile of crap near the end. As the graph states.</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-20996" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('20996', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-20996" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('20996', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-20996-total" >0</span></p>]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Hatfield</title>
		<link>http://www.gamingdaily.co.uk/2010/farenshite-where-farenheit-went-wrong/comment-page-1/#comment-20936</link>
		<dc:creator>Tom Hatfield</dc:creator>
		<pubDate>Fri, 22 Jan 2010 17:00:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=3391#comment-20936</guid>
		<description>I too hated the matrix superfight bit, despite loving the moment Lucas first realises his powers and leaps over a train to escape the police.

Actually, this is something I&#039;ve mentioned before, but there&#039;s a moment in Fahrenheit where it just missed the chance to be truly great. When you&#039;re playing as the cops (incidentally, I love the switch between cops and killer in the early stages) and you burst into Lucas&#039; apartment. At that moment you find, instead of the swish bachelor pad you&#039;ve been playing in, a twisted murder den full of insane scrawls. At that moment I briefly thought &quot;My God, what if it&#039;s always been like this and he&#039;s too crazy to tell?&quot; Sadly that didn&#039;t turn out to be true, and the game peaked about there, it&#039;s a real shame they didn&#039;t go that way.

I still love Fahrenheit though, because it is so daringly different in places, it&#039;s full of lovely scenes that exist only to build character, and the cops/killer split gameplay is great. I have a lot of hope for Heavy Rain, which seems to be trying to fix Fahrenheit&#039;s mistakes, here&#039;s hoping it doesn&#039;t remain a PS3 exclusive.</description>
		<content:encoded><![CDATA[<p>I too hated the matrix superfight bit, despite loving the moment Lucas first realises his powers and leaps over a train to escape the police.</p>
<p>Actually, this is something I&#8217;ve mentioned before, but there&#8217;s a moment in Fahrenheit where it just missed the chance to be truly great. When you&#8217;re playing as the cops (incidentally, I love the switch between cops and killer in the early stages) and you burst into Lucas&#8217; apartment. At that moment you find, instead of the swish bachelor pad you&#8217;ve been playing in, a twisted murder den full of insane scrawls. At that moment I briefly thought &#8220;My God, what if it&#8217;s always been like this and he&#8217;s too crazy to tell?&#8221; Sadly that didn&#8217;t turn out to be true, and the game peaked about there, it&#8217;s a real shame they didn&#8217;t go that way.</p>
<p>I still love Fahrenheit though, because it is so daringly different in places, it&#8217;s full of lovely scenes that exist only to build character, and the cops/killer split gameplay is great. I have a lot of hope for Heavy Rain, which seems to be trying to fix Fahrenheit&#8217;s mistakes, here&#8217;s hoping it doesn&#8217;t remain a PS3 exclusive.</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-20936" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('20936', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-20936" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('20936', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-20936-total" >0</span></p>]]></content:encoded>
	</item>
	<item>
		<title>By: Craig Lager</title>
		<link>http://www.gamingdaily.co.uk/2010/farenshite-where-farenheit-went-wrong/comment-page-1/#comment-20935</link>
		<dc:creator>Craig Lager</dc:creator>
		<pubDate>Fri, 22 Jan 2010 16:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=3391#comment-20935</guid>
		<description>Use the graph if it helps.</description>
		<content:encoded><![CDATA[<p>Use the graph if it helps.</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-20935" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('20935', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-20935" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('20935', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-20935-total" >0</span></p>]]></content:encoded>
	</item>
	<item>
		<title>By: EGTF</title>
		<link>http://www.gamingdaily.co.uk/2010/farenshite-where-farenheit-went-wrong/comment-page-1/#comment-20934</link>
		<dc:creator>EGTF</dc:creator>
		<pubDate>Fri, 22 Jan 2010 12:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=3391#comment-20934</guid>
		<description>There&#039;s some other atrocious game design. When questioned in your office by Tyler, if you PASS the qte events with the bugs your mood drops so low you lose. What you&#039;re not told is that for those sequences, despite the many many qte&#039;s requiring you to pass up till then, for that one you&#039;re meant to FAIL. Bad bad design.

I&#039;m trying to put my finger on exactly where the game became awful.</description>
		<content:encoded><![CDATA[<p>There&#8217;s some other atrocious game design. When questioned in your office by Tyler, if you PASS the qte events with the bugs your mood drops so low you lose. What you&#8217;re not told is that for those sequences, despite the many many qte&#8217;s requiring you to pass up till then, for that one you&#8217;re meant to FAIL. Bad bad design.</p>
<p>I&#8217;m trying to put my finger on exactly where the game became awful.</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-20934" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('20934', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-20934" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('20934', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-20934-total" >0</span></p>]]></content:encoded>
	</item>
</channel>
</rss>

