Farenshite – where Farenheit went wrong

By: Craig Lager

Published: January 22, 2010 Posted in: PC Gaming Nonsense

Farenheit – Indigo Prophecy to those Stateside – has an amazing first hour or two. You start as a guy who stabs someone to death in a restaurant bathroom while in some sort of trance. After snapping out of it you realise what’s happened and furiously try to clear any evidence and get out before being caught. Later you control detectives trying to find clues that you left behind and this cycle of escaping and trying to catch yourself continues for an hour or three; and it’s brilliant – utterly brilliant. Classic even. Then, suddenly, Farenheit turns steeply downwards; flying through bad writing and horrible game mechanics into almost chaos and completely bat-shit-crazy plot. It goes on to do just about everything wrong that it possibly can and I illustrate how it made me feel in graph form:

Farenheit Graphs - Enjoyment over time

It fucks up everything. From a fantastic opening of what seems to be a psychological thriller, before the end it descends into as many gaming/story no-no’s as it can fit in.

THE FARENHEIT CLICHE TICK LIST

  • An Ancient Tribe – CHECK!

    Indeed, this time it’s the Pesky Mayans, but you might as well read that as Aztecs and it’s always fucking Aztecs. Lo and behold they are still around today doing their standard ‘human sacrifices’.

  • A Prophecy Involving a Small Child – CHECK!

    Bad people want to get hold of a small innocent child so they can rule the world using her ultimate power. Oh and she doesn’t say anything – that old corker.

  • Kidnapping at an abandoned Funfair – CHECK!

    I’m not even joking. You have to go to an abandoned funfair and ride a rollercoaster to rescue your girlfriend. How the cart stops at the top and lets you out is never explained. Nor is why anyone thought that this was a good idea.

  • Aliens – NO!

    Phew. Not that old cliche. It’s just adding an external entity that’s allowed to get away with anything because people are unfamiliar with it. I hate things that fall back on this lazy shit of ‘Aliens’ or anything similar that’s not human but can think; like Ai gone bad.

  • AI gone bad – CHECK!

    FUUUUU!

Farenheit Graphs - Time spent

And even when it isn’t hitting cliches it’s just being generally shit, whether it be in how you interact with it or what’s going on.

THE FARENHEIT BEING A BAD GAME LIST

  • Matrix Fight

    Later in the game, the mentally troubled killer suddenly gets superpowers. Then he gets into a fight with a superpowered ancient – at which point both take to the skies and fight mid air. This is the point where Farenheit hit 0 on that graph.

  • Stealth Sections

    You remember those stealth sections we banned ages ago? You know, the ones with fudged AI and logic shoved into an engine that couldn’t and shouldn’t handle it? Yeah, those. There are two hatefully long and unnecessary ones in here.

  • Quick Time Events

    A lot of how you interact with Farenheit is fine – it’s based on mouse gestures and standard key presses. Then there are the quick time events in their hundreds. They use a system that fills the screen and constantly require input – leaving you unable to focus on the action at all. I hated every single instance.

  • Sexual Relations

    Towards the end the killer you play as is dead but reanimated and the female detective is helping him resolve everything – fully aware of the fact. Then, because he’s obviously totally irresistible, she tells him she loves him and they have sex. No lead up to it, no romance hinted at in the slightest. It just happens. Because that makes it grown up, right?


Farenheit is utter trite with sprinkles of brilliance. The opening is splendid and after that there are injections of inspiration, but it’s definitely a downhill climb – an unforgivable one. And that frustrates me because it could have been so much more. I think the lead designer fell down some stairs mid-production; that’s the only explanation I can give.

Craig Lager
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