
‘Broadsword out’. The comms had been quiet for a while but this statement hinted the operation was about to commence. A rival Corp had been making a nuisance of itself in a nearby system and tonight’s plan was to, in EVE parlance, ‘push their shit in’; we were going to flex our muscles, destroy their shiny, expensive ships and hopefully encourage them to move away for good. This Broadsword undocking from the station, leaving the safety of its hanger, was a sign our trap may be about to spring – if it attacked the bait ships, our larger force hiding in the next system could jump in and escalate the fight, drawing out their valuable battleships. If we could blow up a few of them it would soon be clear that living next to us just wasn’t profitable.
It’s been nearly two months since I took a deep breath and began a 14-day EVE Online trial, breaking a seven year no MMO streak in the process. I was curious to see if an MMO-phobe like me could actually enjoy what is supposedly the most challenging and unforgiving online game around. The sharper tacks among you have probably already noticed that I have, in fact, continued playing.
In my previous article I described the (very useful) career agents, NPCs that disseminate missions, teaching the basic skills and providing an early leg up in the form of a few ships and a few thousand ISK. I wrote that I was enjoying the experience but the dramatic Corp on Corp battles which characterise EVE seemed a distant objective for low-level pilots like me. This wasn’t the case. If you find the right Corp, you can do pretty much anything you want; it’s ‘the key’ to EVE Online, as one CCP staffer recently told me. I wanted the PvP drama and so I found a Corp that specialised in recruiting fresh-faced pilots and introducing them to the maelstrom of unsecured 0.0 space as quickly as possible. The Corp is called RPS Holdings.
I’ve made liberal use of the words ‘our’ and ‘we’ in my first paragraph but in truth I was unlikely to be pushing anyone’s shit in personally. It takes a few months to begin piloting the scary ships, the kind of ships I was orbiting in my tiny frigate as they waited, their ECM systems clouding the nearby space in which we sat. A call came over the comms: ‘I’m just coming into Reb, I’ll need a scout in’. A few reinforcements were inbound from another system to join the bulk of the fleet; these approaching pilots needed a fast scout to check their route for threats – a role I could perform. ’Urm, OK – be there in a sec’ I volunteered, conscious that I’d be responsible for alerting a several hundred million ISK ship to any immediate danger. I warped off to meet them at their entrance gate.
A note on gates: EVE Online’s universe comprises thousands of solar systems. Each system has one or more jump gates which allow the players’ ships to travel or ‘jump’ between them; essentially a point at which the next system loads, to put it unromantically. It can be dangerous travelling between these gates as there’s no way to see what lies ahead. In ‘high sec’, 0.5 – 1.0 space, there are the CONCORD, AI ships of immense strength to ensure order and safe travel. In 0.4 space and below there could be anything out there.
This is why it’s important to use scouts when travelling about, fast disposable ships that can warn fleetmates of danger or potential targets. It’s this job that newbie pilots can perform adequately when it comes to PvP and RPSH kitted me out accordingly. The veteran players in the Corp soon taught me the basics of PvP fleet operations, provided me with ships to use, a sensible skill training regime and instruction on how to ‘tackle’, the principle combat role for light, fast space craft.
The job of the tackler is to charge up to a target ship and hit it with a warp scrambler, a beam that jams the enemy ship and prevents it from escaping into warp, pinning it in place for the larger ships to take down. As you’re a considerable threat but a soft target often ahead of the main fleet, tacklers tend to get blown up a lot. Well, I get blown up a lot, but I remain philosophical; it’s important to learn to lose your ship in EVE. My first few outings with RPSH, roaming (searching a few systems for enemies to shoot) in null sec, were unlike any other gaming experiences I have had. Veterans will undoubtedly laugh, but I can only think it’s as close to a military exercise as I’m ever likely to get; commands are issued over comms by the fleet commander, info is relayed by the scout – when threats are close things get a little tense. I messed up a lot at first but it doesn’t take long to get used to the various commands and what to do if things get sticky. I’m considerably more practised now after only about ten major roams, I like to think anyway – I hope.
‘Right, give them a tickle. See if they’ll bite’ says Eben, the fleet commander and RPSH’s glorious leader, instructing the bait ships to try and provoke the enemy Corp’s Broadsword into a fight. The comms go quiet again. I continue to orbit the behemoths that sit at the gate, awaiting the order to jump in and help out the baiters. ‘They’ll be organising themselves’ someone says, optimistically. More silence. ‘Nope, nothing – he’s docked up’. Then ‘OK, alright. Fuck it, another time’ says Eben. Not tonight; the ops off. In this particular case, I wasn’t really in a position to do anything in my little ship but I was hoping for a dramatic story for this article at least. That’s EVE though. That’s why I like it. You’re fighting real, crafty people who’ll do their damnedest to ram your shit in if they can possibly get away with it and avoid it happening to them at all costs. The drama’s there but it’s unpredictable; there’s nothing instanced about it.
Soon I’ll be flying larger ships, I have my eye on a fearsome Brutix battlecruiser when I get a few more million in the bank. I’m excited. It’ll alter my role in the fleets and diversify the ways I can play the game. I’ll probably write about it here if you’d care to pop back.




Nic ebit or writeing there chap :)
Thanks mate – great to see you here! (LD’s one of the RPSH vets, he’s invested his time and money to help me out an absolute tonne since I joined up)
i like it because its not about some mega fight far off in the north/south war, but about a personel war of wills in a corner of 0.0 that no one gives a damn about, but we do and so do they.
Sounds like you’re having fun and doing well jumping in at the deep end. Even after a couple of years I still spend most of my time running around tackling and scouting.
Your first article was about how PVE was nice, but not different than other MMO’s. This one is about how your PVP experience makes EVE a totally different game. Other noobs take this to heart!
Take it from a going-on-5 year vet:
The first time you kill something solo and get away with it in Eve is a rush like nothing else. It spoils you for pretty much every other gaming experience.
You’ll spend the next few years trying to recapture that experience. You aren’t always successful, and the price tag of the rush goes up and up. First it’s cruisers; then it’s Heavy Assault cruisers. Then it’s command ships and battleships. Then, it’s faction and tech-level 2 battleships, and you’re dropping 2.5 billion isk (literally over a thousand times the cost of the above-mentioned “Brutix” ship) on fittings and implants.
But, oh god, when you catch that rush… It’s like heroin.
I’m already fantasising about a successful interceptor dogfight when I can pilot them in a couple of weeks. I’m really looking forward to the time when I can strap a cloak on and get into the soloing proper – I hope I’m not heading for any cold turkey. Thanks for your comment.
Nice read. Tho – for “soloing proper” you don’t need a cloak – hell many vets go on soloing for years in stuff like Rifters (super cheap frigate) and Taranises (cheapish Interceptor) or cheap insurable cruiser hulls like Ruptures or Vexors. Just avoid Dramiels (somewhat expensive and superfast faction frigate) in the current climate, and prepare to lose a ton of ships in the process, fly what you can afford to lose a bunch of… :P
Man, that first hit… its insane. Nothing quite like it. Shaking at the keyboard.
Nicely written. These small conflicts and the stories they create really are the heart of EVE, good for you for diving in.
Brilliant piece of writing. Playing for 3.5 years, and small scale PVP in EVE still gets the heart pounding and the hands shaking. The meta-game part of EVE Online has to be the biggest contributor to this immersion factor, second only to the time you put into actually acquiring assets and skills to fly those super expensive star ships. The greatest thing about EVE is that you know when you get blown up, you’re really getting blown up, and the stuff you had is gone.
The novel: The Empyrean Age, has lots of nice stories like this that you will be able to relate to even with only a few months experience in EVE, great book.
What is your ingame name?
Thanks for all the comments. My in-game name is Arsewisely – should you run into me, it’d be nice if you mentioned the article before you blew me to pieces.
I remember being interested when RPS holdings started up with their stated goal of ‘get to the good bits quickly’ I’m glad to see they’re still going. I might end up joining you myself in a bit.
Drop into “rps community” in game and say hi