I’m walking through a casino, with a rocket launcher under my jacket. As I walk, I notice that I appear to be being followed. Just to be certain, I continue on, walk around in a circle and see I’m still being followed. I press a button and the wall shoots forward, crashing straight into my pursuer. This is a typical scene in Bloody Good Time, the game that the creators call the spiritual successor to The Ship.
The basic premise of BGT is that you’re the new talent that Director X has hired to make his new slasher movie. Your job? Kill the others and don’t disappoint the audience. Nice and simple, and almost always hilarious. With four different game modes for you to play about with (and a couple more thrown in for mini ‘bonus rounds’) there is some variety to structure and each has various rules, all of which my meagre brain managed to grasp.
Generally each mode has different rules regarding who you can kill and who you can’t (with penalties for killing someone you weren’t supposed to). Each kill is ranked from 2 to 8 stars, with up to 5 allocated for the weapon and 3 bonus points attainable by boasting to other players about your intended kill, and humiliating their corpse afterwards. The number of stars you get for the weapon depends on how the game is playing out – at the beginning 9 random weapons are given the 3, 4 or 5 star rating and as soon as one is used in a round, it’ll be knocked off the table at the end.
What this inevitably means is that things that are easy to kill with (I love you Mr Baseball Bat) tend to never make it up the table, while the things that are ridiculously hard to kill with (I’m looking at you flame weapons) become top spot. All of the weapons work well enough, apart from said flame weapons – it’s immensely difficult to use the flame thrower and set the person alight, by which time they clock you and kill you. Even if you set them alight, the chance of them burning to death is slim seeing as water puts you out and it tends to be nearby.
There are also certain kills that guarantee 5 stars. If someone walks into the swimming pool for example, you can turn the heat up and hilariously boil them to death. Any room with a fireplace is a death trap, as is any with lazers embedded into the walls or collapsible floors. And if you get caught with your pants down well, you should’ve been paying more attention to your safety. In an effort to add some more paranoia to the world of the Hollywood set, you have 3 sims-like needs that, although can be ignored, give you buffs if full. If you’re tired for example, then you’ll be unable to walk at any great speed. Hungry? Say goodbye to any powerful attacks. Badly need the toilet? You’ll lose all of your defence.
Around the set are burger vans, chairs/beds and toilets that you can use to replenish your needs but if someone stumbles upon you which fulfilling them, then it’s a quick and easy kill, meaning you are advised to put some sort of defence up. As well as the wonderful items that cause death in many a way, there’s also the odd “murder aid”, which could be a camcorder to steal someone’s points, a sheep to send anyone asleep, invisibility/strength/speed tablets or many other wonderful concoctions that can help you stay alive, make sure someone will die or help keep the law off you.
You see, around the set are cameras and guards who will arrest you if they see you killing or bearing arms. Its very entertaining to kill someone, watch as the guards chase after you and make a mad dash for some place to hide before you lose any points you just gained which will be ripped from you as punishment for getting caught, along with the weapon you’re holding.
The game modes themselves are simple enough. When you play, you’ll be dumped on 1 of 4 main modes, with the other 4 showing up as a “bonus scenes”. There’s Deathmatch and Blood Money, where anyone is fair game. Its immensely simple to score loads by grabbing the 5 star weapons and just killing everyone. Deathmatch is also the one main mode that was put in and misses the whole point of the experience.
I much prefer the Elimination, Hunt or Revenge modes, since they only give you one target to kill and it makes you as paranoid as hell. Elimination is a good old fashioned circle of death, where you keep killing until only one person stands. Hunt gives you one chance to kill someone and get as much as possible from them. Revenge gives you a target, but if you get killed, your assassin then becomes your target.
All are nice little twists, but its more than advisable to aim for servers running Hunt. The other 3 modes are the last of the bonus rounds, which give a break from the “thought out” killing. Scene Stealer is capture the flag, with points given for the amount of time you hold it, Leader Hunt is what it says on the tin, and Infection makes the top half of the leaderboard zombies who lose points until they become clean by touching a non-infected person.
I only have one niggle. You can’t tell what a server is running until you go into it (unless its mentioned in the server name). There’s no way of searching for the specific game mode you want to play, only the typical server filters like one of the 3 maps or latency. The map count as well worries me, since the studio who made this have apparently all but gone under so we may be unlikely to see an official pack added on, and I have no idea whether customs are possible.
This game cost me a grand total of £3.50. At full price its £4. I honestly think you’d be mad not to. Its better and more colourful than the AC:B multiplayer since you can kill your hunter easily, and I’ve already spent more time on that then I have on some games that cost me £10. Even if it never gets patched to fix that server issue, the game itself is a work of art.