A Need for Story

By: Patrick Rose

Published: May 31, 2010 Posted in: PC Gaming Nonsense

Forget everything else, the greatest draw to gaming is the story. Sadly however, it seems that story and brilliant ‘gameplay’ is mutually exclusive, so while it’s the most important thing to keep us playing it’s rare we get a great story bundled with a great game. At least the public knows where the balance should be though – it’s not the case of us putting up with shooting things with no reasoning whatsoever, because if we did, Call of Duty would be a best sell- Oh.

All the Half Life 2 games have been the same, and not that amazing. Before you pull out the pitchforks, think back on it. I played each of the episodes so far in order recently, and if I see one more damn see-saw puzzle, that cute puppy I keep on the windowsill next to me for the use of threats involving cute animals will fly through the window. But Valve get away with it in nearly every review, with only Yahtzee complaining (You know, because it’s Yahtzee) with the brilliant line ‘… and so many see saws. Well done Valve, you made a physics engine, now make a game!’

StoryIsMostImportant - Hl2

When Craig did his review of Dragon Age, he said it was the best game he’d ever played. I’ve not completed it yet so I won’t be making a massive comment about it, but I’ve found the first section dull. It was mostly combat, which I found boring and a case of clicking until the things died. I spent a good 20 minutes in the camp just speaking to people and learning the history of the Grey Wardens, but the first job I had to do involving the outside world with combat I found uninteresting and a waste of time. It reminded me greatly of Baldur’s Gate – I never liked the combat in it, I sucked at it, and I suck at DA’s combat because I don’t have direct control over what was going on. Yet I have very fond memories of the plot in BG and still love the story to this day.

Bioware seem to have a habit of doing this. Mass Effect is something similar. The combat was slightly more interesting than the clickfest that I find Dragon Age to be, but I still found it annoying. The lack of localised damage, combined with the fact that my partners in crime were as useful as arsenic flavoured chocolate made me angry, until I just detached myself from the combat and just let my hands do it by themselves.

Why is it that RPGs get all the narrative fun? God knows. It must be related to their D&D roots. Those who’ve ever done D&D (Or any form of tabletop gaming), will know that it isn’t about rolling some dice and moving some models. There’s always a reason, a backstory or some lore that explains why people should be doing this.

There are some games that aren’t RPG that manage to become well respected even though their game play was pathetic. Fahrenheit is something like that. Out of the hours you plug into it, I’d say about you’ll spend 13% shouting at the fact it didn’t pick up your mouse gesture, 34% in some form of Quick Time Event and the rest engaging the back-story of the characters. It also got been slammed to pieces for its ending so many times that it’s not worth bothering to write anything about it, but most people that I know who played it said it was a brilliant game until it became the Matrix, but without the awesomeness. In fact, most people told me to stop as soon as it got there.

StoryIsMostImportant - Bioshock

It could be argued that the storytelling technique of Farenheit may have saved it from my condemning eyes, but something like Bioshock can’t hide behind that. The novelty of a new storytelling technique doesn’t apply here: Bioshock’s technique isn’t unique to it (System Shock did it, Deus Ex was fairly similar). Although I enjoyed the combat at first, I discovered that it was bugging me that I could do the Big Daddies in a fairly formulaic way. What brought me back to it was Rapture. Underwater cities aren’t new, but underwater cities where the society has collapsed and people rush at you and try to kill you have that little tingle of freshness that we all love. The people were a bit on the unfriendly side, but the city, and the decent into chaos brought me back, time and time again.

As you may have guessed from the sentiment I stated about Call of Duty, I found that uninteresting and a waste of time. This is the prime example of where a stupid and repetitive game is reviewed as actually being stupid and repetitive. Half Life is fairly repetitive, and as I said before, got away with it. I’m probably unpopular now for attacking two fairly prominent franchises, but it’s so true! Both of them are so similar, yet HL is a better game because the story worked and the characters were human. I just can’t bring myself to say the same about CoD.

I also can’t tell you to rush out and buy Crysis. A brilliant graphical engine, but I didn’t enjoy the combat. I didn’t see what was so special about it, or why people wanted to talk about it constantly. It was repetitive, with every 3 minutes the next checkpoint appearing with more people that you had to kill. Far Cry 2 did the same and it annoyed the hell out of everyone. I finished Crysis out of a sense that it might get better, but it didn’t. The story was pathetic and clichéd, so I didn’t enjoy it or want to recommend it to anyone.

StoryIsMostImportant - Farenheit

There’s a pattern emerging here: Games that should by all accounts be cast into the dust are getting away with it by giving me a rich, deep and varied lore to dive into. Why is it that so many people don’t use that? I don’t care that I can activate a slow motion reflex thing while doing a back-flip with my guns drawn. That just becomes a gimmick, and I’ll see through it and get bored. Give me a back-story, give me a living breathing world and I’ll still carry on playing your game even though the actual gamer in me is screaming to be released.

You can still enjoy your gaming where you get to shoot things. But the most enjoyable games are those that entice you to immerse yourself in this hand crafted world. I’m firmly of the belief that I started gaming was story and I think this still hold true 10 years later. WoW and other MMOs have never appealed to me, I found CoD to be a waste of space, yet give me Dragon Age, Mass Effect and Half Life and I can be lost for hours. I play for a story, not for a blood rush, and I’m proud to admit it.

Patrick Rose
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