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	<title>Comments on: The Graveyard</title>
	<atom:link href="http://www.gamingdaily.co.uk/2009/the-graveyard/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamingdaily.co.uk/2009/the-graveyard/</link>
	<description>a pc gaming blog</description>
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		<title>By: Arazmus</title>
		<link>http://www.gamingdaily.co.uk/2009/the-graveyard/comment-page-1/#comment-18577</link>
		<dc:creator>Arazmus</dc:creator>
		<pubDate>Fri, 08 May 2009 12:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=932#comment-18577</guid>
		<description>im meant sprite not spites</description>
		<content:encoded><![CDATA[<p>im meant sprite not spites</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-18577" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('18577', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-18577" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('18577', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-18577-total" >0</span></p>]]></content:encoded>
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		<title>By: Arazmus</title>
		<link>http://www.gamingdaily.co.uk/2009/the-graveyard/comment-page-1/#comment-18576</link>
		<dc:creator>Arazmus</dc:creator>
		<pubDate>Fri, 08 May 2009 12:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=932#comment-18576</guid>
		<description>ok I played the game (working from home) and am disappointed.. It is completely pointless in my opinion. it is dull, the graphics are far from spectacular (might have something to do with the spites which were used for trees) 

there was no sense of emotion, other than the fact of you think about death  due to the song.. I really do feel like it was a waste.. I have seen prettier games, more meaningful games, and pint glasses with more personality...</description>
		<content:encoded><![CDATA[<p>ok I played the game (working from home) and am disappointed.. It is completely pointless in my opinion. it is dull, the graphics are far from spectacular (might have something to do with the spites which were used for trees) </p>
<p>there was no sense of emotion, other than the fact of you think about death  due to the song.. I really do feel like it was a waste.. I have seen prettier games, more meaningful games, and pint glasses with more personality&#8230;</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-18576" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('18576', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-18576" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('18576', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-18576-total" >0</span></p>]]></content:encoded>
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		<title>By: Waste_Manager</title>
		<link>http://www.gamingdaily.co.uk/2009/the-graveyard/comment-page-1/#comment-18574</link>
		<dc:creator>Waste_Manager</dc:creator>
		<pubDate>Fri, 08 May 2009 10:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=932#comment-18574</guid>
		<description>You&#039;ll see what they mean more about interactive painting when/if you play it.

I already bought defence grid last night - along with plants vs zombies actually. Tower Defence overload - but in a good way.

Please make the game of working in a gas station. You could collect points by addding on snacks to peoples petrol purchases then spend your accumulated points on weapons/heavy duty landscaping equipment.</description>
		<content:encoded><![CDATA[<p>You&#8217;ll see what they mean more about interactive painting when/if you play it.</p>
<p>I already bought defence grid last night &#8211; along with plants vs zombies actually. Tower Defence overload &#8211; but in a good way.</p>
<p>Please make the game of working in a gas station. You could collect points by addding on snacks to peoples petrol purchases then spend your accumulated points on weapons/heavy duty landscaping equipment.</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-18574" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('18574', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-18574" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('18574', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-18574-total" >0</span></p>]]></content:encoded>
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		<title>By: Jazmeister</title>
		<link>http://www.gamingdaily.co.uk/2009/the-graveyard/comment-page-1/#comment-18573</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Fri, 08 May 2009 10:39:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=932#comment-18573</guid>
		<description>You could buy defense grid. I mean, I&#039;m all for the kind of thing Tale of Tales are doing, but I think games ultimately have to offer challenge; it&#039;s clever to subvert the user&#039;s control and habits (WTF NO BUNNYHOPPING?!) but I&#039;m not sure what the point is of this. I mean yeah, it&#039;s sad when you get old and you can&#039;t move as fast, but you don&#039;t see me making a game where you sit in a gas station all night while people call you stupid and ugly at the end of their drunken nights out.

If I made that game, you&#039;d have a gradually lowering ceiling/door lock button. Or a chainsaw.

Calling something an interactive painting, it... well it paints a strange picture, really; I think Braid is an interactive painting in parts; imagine walking around the Mona Lisa as rendered in real time by Da Vinci&#039;s hand? Something gorgeous, something chilling - they could have taken the quests and &quot;game&quot; out of Oblivion and made it an interactive painting full of setpieces and things, and have the Oblivion gates gradually show up. This old lady business... it just sounds like an amputated limb from an adventure game. Hmm.

I shall investigate, though.</description>
		<content:encoded><![CDATA[<p>You could buy defense grid. I mean, I&#8217;m all for the kind of thing Tale of Tales are doing, but I think games ultimately have to offer challenge; it&#8217;s clever to subvert the user&#8217;s control and habits (WTF NO BUNNYHOPPING?!) but I&#8217;m not sure what the point is of this. I mean yeah, it&#8217;s sad when you get old and you can&#8217;t move as fast, but you don&#8217;t see me making a game where you sit in a gas station all night while people call you stupid and ugly at the end of their drunken nights out.</p>
<p>If I made that game, you&#8217;d have a gradually lowering ceiling/door lock button. Or a chainsaw.</p>
<p>Calling something an interactive painting, it&#8230; well it paints a strange picture, really; I think Braid is an interactive painting in parts; imagine walking around the Mona Lisa as rendered in real time by Da Vinci&#8217;s hand? Something gorgeous, something chilling &#8211; they could have taken the quests and &#8220;game&#8221; out of Oblivion and made it an interactive painting full of setpieces and things, and have the Oblivion gates gradually show up. This old lady business&#8230; it just sounds like an amputated limb from an adventure game. Hmm.</p>
<p>I shall investigate, though.</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-18573" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('18573', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-18573" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('18573', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-18573-total" >0</span></p>]]></content:encoded>
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		<title>By: Waste_Manager</title>
		<link>http://www.gamingdaily.co.uk/2009/the-graveyard/comment-page-1/#comment-18572</link>
		<dc:creator>Waste_Manager</dc:creator>
		<pubDate>Fri, 08 May 2009 10:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=932#comment-18572</guid>
		<description>The problem here is that we are stepping into something hopelessly vague and that to say &quot;Games can&#039;t do art&quot; depends on your perception of art. google defines art as &quot;the products of human creativity&quot; or &quot;the creation of beautiful or significant things&quot; and on this basis every game, film, book and piece of music ever made is classed as art.

However, yes, I know exactly what you are saying, and you are right - and I think that while games can still be beautiful pieces of art they utterly fail when they try to be &quot;arty&quot; because in the end we set out to enjoy a game, and if it&#039;s too busy being &quot;art&quot; rather than being enjoyable it fails in it&#039;s base values. The best way I think I can sum this up, using The Graveyard as an example, is to say that they have done a drawing in wax crayons and called it a painting, it&#039;s not a painting - but it is something similar, and while it is art, it&#039;s not particularly good art because wax crayons are rubbish.

If that makes any sort of sense I should have put that in the original post. If it doesn&#039;t...well I&#039;m not surprised.

Let us know what you think when you have played it anyway.</description>
		<content:encoded><![CDATA[<p>The problem here is that we are stepping into something hopelessly vague and that to say &#8220;Games can&#8217;t do art&#8221; depends on your perception of art. google defines art as &#8220;the products of human creativity&#8221; or &#8220;the creation of beautiful or significant things&#8221; and on this basis every game, film, book and piece of music ever made is classed as art.</p>
<p>However, yes, I know exactly what you are saying, and you are right &#8211; and I think that while games can still be beautiful pieces of art they utterly fail when they try to be &#8220;arty&#8221; because in the end we set out to enjoy a game, and if it&#8217;s too busy being &#8220;art&#8221; rather than being enjoyable it fails in it&#8217;s base values. The best way I think I can sum this up, using The Graveyard as an example, is to say that they have done a drawing in wax crayons and called it a painting, it&#8217;s not a painting &#8211; but it is something similar, and while it is art, it&#8217;s not particularly good art because wax crayons are rubbish.</p>
<p>If that makes any sort of sense I should have put that in the original post. If it doesn&#8217;t&#8230;well I&#8217;m not surprised.</p>
<p>Let us know what you think when you have played it anyway.</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-18572" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('18572', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-18572" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('18572', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-18572-total" >0</span></p>]]></content:encoded>
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		<title>By: Arazmus</title>
		<link>http://www.gamingdaily.co.uk/2009/the-graveyard/comment-page-1/#comment-18570</link>
		<dc:creator>Arazmus</dc:creator>
		<pubDate>Fri, 08 May 2009 09:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=932#comment-18570</guid>
		<description>I agree with you here WM, novelty value is ok but only once. Games arent ment to be for artistic purposes.. it&#039;s nice, sure - but a game is just that - a devices to garner fun from, relieve stress and some times gain a learning. However games are not a media for displaying art (other than concept) etc. 

Why anybody would want to play a game like this over and over is beyond me - it looks good and I will try the demo, however - other than to &quot;check it out&quot; there is no point to it. There is more powerfull media that does what this game is trying to do, a book for exampe allows you to paint the picture in your mind, a film allows you to see other poeple interpret the script, in a picture you get to see the stokes of the brush and see how the artest &quot;felt&quot; whilst painting. 

Here you just see some graphics, and it makes you think - but I cannot see or get the impression of emotion. However this might change when I play the game...</description>
		<content:encoded><![CDATA[<p>I agree with you here WM, novelty value is ok but only once. Games arent ment to be for artistic purposes.. it&#8217;s nice, sure &#8211; but a game is just that &#8211; a devices to garner fun from, relieve stress and some times gain a learning. However games are not a media for displaying art (other than concept) etc. </p>
<p>Why anybody would want to play a game like this over and over is beyond me &#8211; it looks good and I will try the demo, however &#8211; other than to &#8220;check it out&#8221; there is no point to it. There is more powerfull media that does what this game is trying to do, a book for exampe allows you to paint the picture in your mind, a film allows you to see other poeple interpret the script, in a picture you get to see the stokes of the brush and see how the artest &#8220;felt&#8221; whilst painting. </p>
<p>Here you just see some graphics, and it makes you think &#8211; but I cannot see or get the impression of emotion. However this might change when I play the game&#8230;</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-18570" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('18570', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-18570" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('18570', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-18570-total" >0</span></p>]]></content:encoded>
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