To all game developers: if you are going to make me choose something, make that choice have some sort of impact on me. If a couple of NPC’s I have never particularly like dies – I do not care.

Fallout 3 has ended, and while it was for the most part a fantastic game (gaming daily game of 2008 in fact), the ending…wasn’t. For obvious reasons I can’t go into much depth about the end, but lets just say it was underwhelming and abrupt. It presented me with some flimsy moral choice that I had no doubt in my mind which was I was going to choose and the plot that was, well, mediocre.

It did feature a giant robot with pretty explosions, which was nice, but it seemed little more than a last ditch attempt to inject some frankly unnecessary and un-needed drama and excitement. Fallout was about the wasteland. It was about how civilization had adapted to everything going wrong and how that civilization interacted with you. Some big world changing drama didn’t interest me – I was more interested in the little communities, the weird people, the politics. Generic rebels Vs The Army of Bland does nothing for me – it’s not intimate enough.

Like I said earlier – choices are all well and good if they actually mean something. Making me choose something then completely undermining that choice makes the whole thing feel a pointless exercise in listening to dialog you have no control over. Also, if characters behave rudely/annoyingly/in a way which makes me want to kill them – I will kill them. You don’t even have to present me with a choice about it, I’ll probably do it anyway. This way of thinking may of gotten me exiled from a certain place before – but hey, the guy I was speaking to was a cock.
What I can say then is this: Fallout 3 is exceptional apart from the main quest line. I implore any one to play it – explore the wastes and get immersed in the world it presents. There are some truly inspired moments and countless fascinating places to explore that are there for nothing more than exploring. Bethesda have created something amazing – a world that works, it’s just a shame about their talent, or lack of, at a main story that fits this world. The biggest testament I can give to the game is this: I’ve just finished the main quest and I’m already thinking about going back just to have more of a look around the fantastic place that is the Wasteland. I’m going to go kill Three Dog as well – just to stop him howling down my speakers.


That has just summed up exaclty what i was thinking when i completed it.. Awsome – however the main quest sucked big yankee balls.
Although i did kill three dog.. quite amusing to hear a woman on the radio say some moron had killed him – down side was the fact that i was standing in the radio station – there was no women there.. trust me i wanted to kill her too.. call be a moron….
was that a mission with u in the pic with the sniper rifles? i didnt come across that…
No, at some point every day Tenpenny goes out shooting so I joined him. Nothing to shoot mind, except his face but he doesn’t like that.