Post Script Episode 1

Post Script is a brand new episodic HL2 mod created by Lewis Denby; I spent some time with Episode One earlier this week. From the start it is unashamedly grim; set in a post apocalypse that you somehow created. You don’t know what happened but it is your fault – that’s for certain. The opening sequence delights in telling you so in an uncomfortable one way conversation; and at one point informs you that you are, amongst other things, an ‘utter, utter bastard’.



Post Script Ep1: Some wall art that looks brilliant



What follows in a haunting and almost surreal experience as you explore a town with a constant text driven narrative overlaying the screen. There are a couple of environmental puzzles along the way, but for the most part it’s purely an experience of exploration and discovery. And ultimately it’s rather good; the narrative is fascinating and wonderfully written, the few puzzles that are present are a joy, and the feel of the whole thing is brilliantly atmospheric if not quite able to shake off that ‘mod’ feel of not-quite-polished-enough.


Looking onwards to Episode 2, the one thing I would ask of Denby is for more puzzle elements. I don’t want to spoil what’s in Post Script but the scant sections where you need to actually interact with the world are fantastic – just the type of puzzles that adventure games need to make me enjoy them again. They make you feel like you’re thinking on the spot, being resourceful, and they follow a good logic. More of this please.


Post Script should be out today and I implore you to hit up the official site Post Script Blog and give it a spin. It will only take you between 10 and 20 minutes after all.

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