Modern Warfare 2 – Killing Civilians

By: Laurence Elliot

Published: November 14, 2009 Posted in: PC Gaming Nonsense



G D: mw2pic1



Once again, the world has been confronted with difficult questions about the nature of videogames as an entertainment form. Footage of recently release Modern Warfare 2 featuring the player gunning down innocent civilians in an airport was leaked several weeks ago and caused the usual ignorant and ill-informed backlash from the usual ignorant and ill-informed social commentators in the press.


Accusations that “it makes light of terrorist activities” were thrown around will-nilly, betraying a gross misunderstanding of the medium, not to mention the scene itself (as this isn’t exactly what I would call a “light” treatment of terrorist violence). Yes, the scene is shocking. It is harrowing. It makes your stomach turn to watch it. And most people who have played through this scene, I hope, would feel at least some discomfort at mowing down innocent civilians no matter how desensitised to violence they might be. But why is this a bad thing? The revulsion and emotional resonance that the violent act provokes is a strength that videogames have over any other kind of entertainment form because it forces the player to really contemplate the ethical repercussions and the extent of the immorality of modern terrorists’ atrocious methods. It is an established narrative device that has been used to convey the horrifying truth of terrorism that could not have been achieved in any other way, even if, as has been suggested, it was played out from the perspective of a victim instead.


The interactivity of videogames can often raise complex moral questions, and the fact that the player is actively and complicitly participating in the violence in this scene, as opposed to merely viewing it, is really why the game has come under heavy fire from the sensationalist press. But for me, this is a huge strength of the videogame medium and obviously something that movies or books could never achieve. Infinity Ward clearly have a boundary pushing agenda with this scene, but this is a good thing and should be credited by gamers and non-gamers alike for its artistic merit. If the player were merely viewing this in the form of a cutscene it would not have the same element of shock, and therefore would not burden the player with really considering the actions of the terrorists or contemplating the moral implications of them in the same way.


The overblown hype even made its way into Parliament, with the extraordinarily obtuse, ill-reputed and witless Labour MP Keith Vaz launching yet another pathetic anti-gaming tirade, this time against IW and Activision for said violent scene. The voice of reason was heard, however, thanks to Labour MP Tom Watson who also set up a Facebook pressure group entitled Gamer’s Voice, which is now over 4000 members strong.


The whole MW2 multiplayer fiasco may have been a big step backwards for PC gaming, but this is undoubtedly a courageous step forwards, and IW should be highly commended for being the first to take it and for showing us that games are capable of much more than cheap thrills.

Laurence Elliot
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