Games are Art are they? Well, I don’t see much art made about games that isn’t creepy fanfic. There’s a void here, and I think it’s a niche I can fill. Rather than enter these into PCG’s little obscure competition, I thought I’d post them here and analyse the hidden meaning behind each one.

At first, this image appears to be merely a child’s drawings of their favourite hobby, drawn at school one day and brought home to mommy who smiles kindly at the mentally handicapped mess their child has brought them before putting it on the fridge.
Believe that do you? Then you are WRONG. Any fool can see it is an ironic depiction that wants you to believe it was a child who drew it. The style of drawing and written age of the artist adds to this cunning illusion. The age isn’t a literal age, it works on the metaphysical age that is brought out of us with the abundance of glee that Gaming brings forth. The importance for the need of past and future elements to combine and work together is shown through the inclusion of traditional and futuristically equipped soldiers. The plant attacking in the corner? That’s not a plants vs zombies reference, oh no siree. It shows the constant battle man has in fighting to tame nature to its will, and the contrasting smiles on everyone’s faces shows the underlying human endeavour for happiness.

Ah, here we have a subversive piece upon a subversive piece. Braid is a game which can be argued to be an art in itself, so what the talented artist has done is use art to break art whislt creating ironic art. The protaganist’s strife is so self consuming that his head is literally in the clouds, the cannon that creates the clouds symbolising the anger and violence that keeping yourself detached from reality can bring. Who is this Princess? Why is there an A-Bomb with Princess written upon it? The superb artist leaves all these questions dangling tantalisingly unresolved, provoking further debate and thought from the viewer.

This masterpiece illustrates the cycle of death and its role in furthering ourselves and the evolvement of society. The dead figure, smiling even in death and the person standing over him smiling too shows how even in death life goes on, and the happiness of the living brings the happiness of the dead. Close minded commentators might suggest this depicts rather poorly Call of Juarez 2, and all this artists figures are drawn with smiley faces – those commentators are talking out of their superfluous assests and cannot be considered true art critics.

Here we come to the most choice selection of Today’s gallery, entitled simply – “Super Smash Bros 64″. Even the name is synonymous with the main concern of this piece; the awakening of the libido and its effect on the young male. The “64″ is obviously a struggle to comprehend the sexual act of mutual fellatio, sometimes referred to as the “69″. “Super Smash” refers to the early clumsy fumblings that come with sexual awakening, and the “Bros” is a play on the epithet “Bros before Hoes”.
In the picture itself it is impossible to ignore the rife sexual imagery. The extending of the tounge, the boy’s defence with his shield of innocence against this enslaught, the depiction of this act as a fight. It all reminds us of how the fight against sexual trepidations is one that constantly taxes, and even a shield of innocence can’t hold out forever. That, and Yoshi is seriously fucking annoying to play against.
If you believe you’ve made a fair effort at gaming art, allow me to add them to this post and analyse them for you. Just post the link in the comments and I’ll do the rest. Or tell me how I’ve lost my marbles.
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Bravo, sir!
That, sir, is truly wonderful.
Brilliant.