<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Adventure Games</title>
	<atom:link href="http://www.gamingdaily.co.uk/2009/adventure-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamingdaily.co.uk/2009/adventure-games/</link>
	<description>a pc gaming blog</description>
	<lastBuildDate>Tue, 07 Feb 2012 22:03:20 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Broklynite</title>
		<link>http://www.gamingdaily.co.uk/2009/adventure-games/comment-page-1/#comment-20605</link>
		<dc:creator>Broklynite</dc:creator>
		<pubDate>Thu, 29 Oct 2009 02:55:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=2420#comment-20605</guid>
		<description>Holy crap- yep, that&#039;s it! Hey, thanks a lot! Burn:Cycle...</description>
		<content:encoded><![CDATA[<p>Holy crap- yep, that&#8217;s it! Hey, thanks a lot! Burn:Cycle&#8230;</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-20605" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('20605', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-20605" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('20605', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-20605-total" >0</span></p>]]></content:encoded>
	</item>
	<item>
		<title>By: Ozzie</title>
		<link>http://www.gamingdaily.co.uk/2009/adventure-games/comment-page-1/#comment-20604</link>
		<dc:creator>Ozzie</dc:creator>
		<pubDate>Thu, 29 Oct 2009 00:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=2420#comment-20604</guid>
		<description>No, wait, I&#039;m sure it&#039;s Burn:Cycle!
Have a look: http://www.mobygames.com/game/burncycle</description>
		<content:encoded><![CDATA[<p>No, wait, I&#8217;m sure it&#8217;s Burn:Cycle!<br />
Have a look: <a href="http://www.mobygames.com/game/burncycle" rel="nofollow">http://www.mobygames.com/game/burncycle</a></p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-20604" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('20604', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-20604" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('20604', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-20604-total" >0</span></p>]]></content:encoded>
	</item>
	<item>
		<title>By: Ozzie</title>
		<link>http://www.gamingdaily.co.uk/2009/adventure-games/comment-page-1/#comment-20602</link>
		<dc:creator>Ozzie</dc:creator>
		<pubDate>Tue, 27 Oct 2009 22:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=2420#comment-20602</guid>
		<description>Maybe it&#039;s Johnny Mnemonic? http://www.mobygames.com/game/johnny-mnemonic</description>
		<content:encoded><![CDATA[<p>Maybe it&#8217;s Johnny Mnemonic? <a href="http://www.mobygames.com/game/johnny-mnemonic" rel="nofollow">http://www.mobygames.com/game/johnny-mnemonic</a></p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-20602" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('20602', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-20602" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('20602', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-20602-total" >0</span></p>]]></content:encoded>
	</item>
	<item>
		<title>By: Broklynite</title>
		<link>http://www.gamingdaily.co.uk/2009/adventure-games/comment-page-1/#comment-20601</link>
		<dc:creator>Broklynite</dc:creator>
		<pubDate>Tue, 27 Oct 2009 20:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=2420#comment-20601</guid>
		<description>There was an interesting varient some years back (around 1995-1997) which attempted to combine a lot of new ideas with many classical ones. Damn if I remember the name- all I remember about the box is that it had heat-sensitive liquid crystals and a giant biological warning symbol on the front. If anyone knows the game, by the way, do let me know. Anyway, this was the era of the CD-ROM first really breaking through. The game combined point and click, rendered 3-D backgrounds, FMVs, and something of a choose-your-own-adventure style. That last part was a real kicker. This was another one of these games where you had a time limit- something about you had a bomb in your scull which would blow up in 60 minutes, though there were patches you could apply to buy a little more time. Traditional puzzles may or may not have a logic to them, but this game demanded that you knew where to go- wrong turns around corners would mean instant death at the hands of firing squads, and that would depend on how long you took in particular areas. You needed to find the clues to figure out who had put the bomb in your head and hwo to get it out, but rather than being a matter of finding one clue which lead to another, it was more literally clicking on everything on the landscape until something popped up. That was very ungood. I loved it at the time, but it was so ungodly frustrating that I finally gave it up in despair. A trail of breadcrumbs, as you say, would have been most welcome.

On the other hand, I still have fond memories of (don&#039;t laugh) Rex Nebular and the Cosmic Gender Bender. Oddly, when I was a kid, I never got past a particular point which as an adult I figured out the solution to in minutes. Anyone else ever have that happen?</description>
		<content:encoded><![CDATA[<p>There was an interesting varient some years back (around 1995-1997) which attempted to combine a lot of new ideas with many classical ones. Damn if I remember the name- all I remember about the box is that it had heat-sensitive liquid crystals and a giant biological warning symbol on the front. If anyone knows the game, by the way, do let me know. Anyway, this was the era of the CD-ROM first really breaking through. The game combined point and click, rendered 3-D backgrounds, FMVs, and something of a choose-your-own-adventure style. That last part was a real kicker. This was another one of these games where you had a time limit- something about you had a bomb in your scull which would blow up in 60 minutes, though there were patches you could apply to buy a little more time. Traditional puzzles may or may not have a logic to them, but this game demanded that you knew where to go- wrong turns around corners would mean instant death at the hands of firing squads, and that would depend on how long you took in particular areas. You needed to find the clues to figure out who had put the bomb in your head and hwo to get it out, but rather than being a matter of finding one clue which lead to another, it was more literally clicking on everything on the landscape until something popped up. That was very ungood. I loved it at the time, but it was so ungodly frustrating that I finally gave it up in despair. A trail of breadcrumbs, as you say, would have been most welcome.</p>
<p>On the other hand, I still have fond memories of (don&#8217;t laugh) Rex Nebular and the Cosmic Gender Bender. Oddly, when I was a kid, I never got past a particular point which as an adult I figured out the solution to in minutes. Anyone else ever have that happen?</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-20601" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('20601', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-20601" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('20601', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-20601-total" >0</span></p>]]></content:encoded>
	</item>
	<item>
		<title>By: Craig</title>
		<link>http://www.gamingdaily.co.uk/2009/adventure-games/comment-page-1/#comment-20600</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Tue, 27 Oct 2009 13:07:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=2420#comment-20600</guid>
		<description>@ozzie it seems that link you were putting it was getting flagged as spam. Not sure why, and we use the same anti-spam and comments section as just about every wordpress site out there...</description>
		<content:encoded><![CDATA[<p>@ozzie it seems that link you were putting it was getting flagged as spam. Not sure why, and we use the same anti-spam and comments section as just about every wordpress site out there&#8230;</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-20600" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('20600', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-20600" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('20600', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-20600-total" >0</span></p>]]></content:encoded>
	</item>
	<item>
		<title>By: Ozzie</title>
		<link>http://www.gamingdaily.co.uk/2009/adventure-games/comment-page-1/#comment-20598</link>
		<dc:creator>Ozzie</dc:creator>
		<pubDate>Tue, 27 Oct 2009 12:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=2420#comment-20598</guid>
		<description>This comment section sucks!
All my comments get swallowed by the website, are sent into digital nirvana. :(</description>
		<content:encoded><![CDATA[<p>This comment section sucks!<br />
All my comments get swallowed by the website, are sent into digital nirvana. :(</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-20598" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('20598', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-20598" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('20598', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-20598-total" >0</span></p>]]></content:encoded>
	</item>
	<item>
		<title>By: Craig</title>
		<link>http://www.gamingdaily.co.uk/2009/adventure-games/comment-page-1/#comment-20595</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Tue, 27 Oct 2009 10:46:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=2420#comment-20595</guid>
		<description>I just remembered the best example of problem solving over puzzle solving. Near the end of portal there is a vent you need to get into, but it&#039;s too high and there is a turret just around the corner shooting at you. Apparently there is an elaborate way of getting into the vent by using the turret, but what me and loads of other people did was simply grab a chair and stand on that. Simple yet genius.</description>
		<content:encoded><![CDATA[<p>I just remembered the best example of problem solving over puzzle solving. Near the end of portal there is a vent you need to get into, but it&#8217;s too high and there is a turret just around the corner shooting at you. Apparently there is an elaborate way of getting into the vent by using the turret, but what me and loads of other people did was simply grab a chair and stand on that. Simple yet genius.</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-20595" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('20595', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-20595" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('20595', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-20595-total" >0</span></p>]]></content:encoded>
	</item>
	<item>
		<title>By: Ozzie</title>
		<link>http://www.gamingdaily.co.uk/2009/adventure-games/comment-page-1/#comment-20594</link>
		<dc:creator>Ozzie</dc:creator>
		<pubDate>Tue, 27 Oct 2009 03:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=2420#comment-20594</guid>
		<description>Most adventure games are developed to a niche audience, and if you can believe the forums, most adventure fans resist change.
There&#039;s a discussion on AdventureGamers called &quot;Do you think adventure games ever reached their potential?&quot;. It&#039;s here: http://www.adventuregamers.com/forums/showthread.php?t=25576

It went in a quite disappointing direction.</description>
		<content:encoded><![CDATA[<p>Most adventure games are developed to a niche audience, and if you can believe the forums, most adventure fans resist change.<br />
There&#8217;s a discussion on AdventureGamers called &#8220;Do you think adventure games ever reached their potential?&#8221;. It&#8217;s here: <a href="http://www.adventuregamers.com/forums/showthread.php?t=25576" rel="nofollow">http://www.adventuregamers.com/forums/showthread.php?t=25576</a></p>
<p>It went in a quite disappointing direction.</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-20594" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('20594', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-20594" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('20594', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-20594-total" >0</span></p>]]></content:encoded>
	</item>
	<item>
		<title>By: EGTF</title>
		<link>http://www.gamingdaily.co.uk/2009/adventure-games/comment-page-1/#comment-20592</link>
		<dc:creator>EGTF</dc:creator>
		<pubDate>Tue, 27 Oct 2009 00:39:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=2420#comment-20592</guid>
		<description>One problem is that adventure gaming never feels like it has convenient points for you to stop playing and come back to, which is also makes it frustrating when you&#039;ll so often get stuck figuring out moonlogic and backtracking. It&#039;s quite shameful for a game to have you need a guide open at the same time to play.

Recent playthrough of &quot;Ben There, Dan That&quot; and &quot;Time Gentlemen, Please!&quot; for example. I loved the humour of the game and how it poked fun at itself or gave you clues in the wrong solution speeches. The item combination snippets were snigger worthy too. But soon after trying to rub everything on everything I just couldn&#039;t appreciate the humour, as it was disguising outdated game design. Missing the one key item you need? Or already have that one key item but it needs to have its state changed and then only used in a specific spot at a specific time? Screw you game.

It just seems that Adventure Games have one or a combination of a lovely setting, a good story plus well developed humour. It seems a shame this becomes a crutch when let down by the mechanics to access it.</description>
		<content:encoded><![CDATA[<p>One problem is that adventure gaming never feels like it has convenient points for you to stop playing and come back to, which is also makes it frustrating when you&#8217;ll so often get stuck figuring out moonlogic and backtracking. It&#8217;s quite shameful for a game to have you need a guide open at the same time to play.</p>
<p>Recent playthrough of &#8220;Ben There, Dan That&#8221; and &#8220;Time Gentlemen, Please!&#8221; for example. I loved the humour of the game and how it poked fun at itself or gave you clues in the wrong solution speeches. The item combination snippets were snigger worthy too. But soon after trying to rub everything on everything I just couldn&#8217;t appreciate the humour, as it was disguising outdated game design. Missing the one key item you need? Or already have that one key item but it needs to have its state changed and then only used in a specific spot at a specific time? Screw you game.</p>
<p>It just seems that Adventure Games have one or a combination of a lovely setting, a good story plus well developed humour. It seems a shame this becomes a crutch when let down by the mechanics to access it.</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-20592" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('20592', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-20592" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('20592', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-20592-total" >0</span></p>]]></content:encoded>
	</item>
	<item>
		<title>By: Craig</title>
		<link>http://www.gamingdaily.co.uk/2009/adventure-games/comment-page-1/#comment-20591</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Tue, 27 Oct 2009 00:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=2420#comment-20591</guid>
		<description>Some amazing comments here. I like the idea of problems over puzzles, and the physic problems of hl2 are a great example. Maybe that will be the future of adventure gaming - it should be anyway. It&#039;s far more involving that combining random objects together in order to progress.</description>
		<content:encoded><![CDATA[<p>Some amazing comments here. I like the idea of problems over puzzles, and the physic problems of hl2 are a great example. Maybe that will be the future of adventure gaming &#8211; it should be anyway. It&#8217;s far more involving that combining random objects together in order to progress.</p>
<p> <img style="padding: 0px; border: none; cursor: pointer;" id="up-20591" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('20591', 'add', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_');" title="Thumb up" />&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" id="down-20591" src="http://www.gamingdaily.co.uk/wp-content/plugins/comment-rating/images/2_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('20591', 'subtract', 'www.gamingdaily.co.uk/wp-content/plugins/comment-rating/', '2_14_')" title="Thumb down" /> <span id="karma-20591-total" >0</span></p>]]></content:encoded>
	</item>
</channel>
</rss>

