Sometimes a game will suck you in so much your face literally comes off. You will be sat there enjoying yourself, then suddenly you will go “OMG, my face has gone”. Then you will cry. If you were playing Far Cry 2 at the time of the incident, you won’t be crying just because you no longer have a face, but because you can no longer play the amazingness that is: Far Cry 2.
First and most shallow things first; this game is pretty. You could stand stock-still, pretty much anywhere, look at anything and you would think ‘Thats pretty’, and also ‘can I blow it up?’, but more on that later. The jungles look like proper, dense jungle, filled with vibrant, detailed leaves and wildlife. The Savannah looks bone dry, hot and brutal in the day, but cool, relaxing and peaceful at night. I cooed at how my shiny silver Desert Eagle reflected the mid day sun. I looked on in awe as a fire spread through dry grass, setting fire to a tree, then an explosive barrel, then a jeep, then more grass. Things that explode, it seems, are not in any sort of shortage in FC2 Africa. Chaining explosions together is as easy as throwing a Molotov cocktail into a patch of grass away from anything and watching the flames spread. In fact, I blew up a whole guard post once with one carefully placed sniper shot. Not that this is a problem. Explosions are fun….and very, very beautiful.

Speaking of guard posts, this is one on the fair list of problems with Far Cry. All over the roads are posts with baddies, that always want to kill you. Even if you give them a wide berth, offer them cake, or sing them a song, if one person spots you they will hunt you to the end. After so many hours, this can get a little tedious. When you have a game that is so open, and requires so much travel from A to B, making that journey should be as enjoyable as possible. Filling every journey with basically ‘filler’ action, does not make for a better game. It’s the same problem I have with most J-RPG’s (Final Fantasy, Skies of Arcadia, etc etc), random battles get tiring. Sometimes, I just want to get where I’m going. Like the local Tesco Express.
Something that not many games have managed to do well is an open world. Far Cry sort of scrapes by. It is truly free roaming, but thats doesn’t necessarily make it an open world. What it is, is a world segmented into pockets of openness. You are free to travel between and within these segments, but they are segments none the less. Let me clarify what I’m bloody well talking about. Each mission will see you at a landmark. Be it an air field, a villa, a ranch, whatever - while these are in an open game world, and you are free to come and go from them as you please, they are nearly always surrounded by mountains, making for only a few ways in. Once you are in, those same mountains are restricting your movements. When you want to find a quiet way in or out of somewhere, and you are so restricted, you will suddenly be very aware that it’s not the first time it’s happened. “Why does this game keep doing this to me” your brain will question. You suddenly become aware you are playing a game, shattering the immersion momentarily. That doesn’t make for seven years bad luck, but it does grate. It’s the same when you find you can’t get into a certain building, or you clip through tree branches trying to get somewhere weird. You suddenly snap from the game world, and wonder why these restrictions are here. If this was a truly ‘open’ world, these issues wouldn’t arise. In any other game though, I probably wouldn’t care; but as I mentioned before, Far Cry really sucks you in, and getting spat out is jarring at best.

Furthering being jarred from the world is the character inconsistencies from both you and your buddies. Throughout, you and your friends are hardened mercenaries, just ‘in it for the money’. You are constantly working to further a war between two factions so you can profit from being in the middle. Sometimes, suddenly, you have morals forced upon you, then have them taken away again. You can shoot an unarmed DJ in the face on minute, then read that your character is upset about all the casualties in this war the next. Basically, what I’m getting at is the whole plot and certainly the main character is hypocritical. I know that in the marketing for Far Cry it tells you ‘you must become what you despise’ or something to that effect, but there is never any hint that my character ‘despises’ what he is becoming. In fact, he seems to already be such a person before the game even started. This effect peaks at the end game, to a level that I just rejected what was going on because it just didn’t fit the character that I was playing. It was dumb and while I’m sure Ubisoft were trying to get some message across, they seem to have failed miserably. I have no idea what my character stood for, or why what he did and what he thought had no correlation.

So far then, we have a slightly dodgy framework, a not so open world, breaks in immersion, a shitty plot, and rubbish characterization. Forget these things. They are all true, but completely irrelevant. This is because Far Cry 2 works. It works because it’s fun. It works because the AI is just stupid enough to make you feel clever. It works because the guns feel rugged. It ultimately works because for the roughly 25 hours I played it for, nothing else mattered. It had me. It grabbed me by the throat with its gritty, burnt, dirty hands and refused to let go. I got sucked into the characters to the point that I cared/nearly cried when Warren Clyde died on me, because I failed him. I was charmed by Nasreen and then completely furious when that incident happened. I don’t want to spoil it, but I was actually angry at what some of the characters did to me….especially him. Far cry makes you feel cool. I nearly patted myself on the back when I swung round a corner and got two clear head shots on two unsuspecting guards with my Desert Eagle. It makes you feel hopeless when everything around you is on fire, you are nearly dead and running out of ammo. It makes you feel loved when you hit the floor just about to die and someone comes in, drags you somewhere safe, gives you a gun and tells you to look out.

Far Cry is brilliant, but with brilliant games any problems with them seem exaggerated ten fold. They are just silly little design flaws that should have been addressed, but Ubisoft have listened to and discussed these flaws, which makes me pray for a Far Cry 3. To be missing out on Far Cry 2 now though would be missing out on something that could well shape the future of the FPS genre. It’s a brilliant piece of work and one that is most definitely on my ‘to revisit’ list, especially when the modders get busy. Don’t let any of my negative ramblings above put you off. I can not recommend this game enough.
And to prove that it’s not just me, on TestFreaks (who analyze most reviews), Far Cry 2 has scored 8.1/10 with top reviews coming from Videogamer, GameSpot etc.